Vegetation Density: Difference between revisions
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(Changed to mention Manufacturing.) |
(→Production uses: Added Hay.) |
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* [[Computer]] (+ output) | * [[Computer]] (+ output) | ||
* [[Electricity]] (- time) | * [[Electricity]] (- time) | ||
}} | |||
{{ProductionEntry | |||
| Building = [[Farm]] | |||
| Produces = 10 [[Hay]] | |||
| TL = 1 | |||
| Consumed = | |||
* 10 [[Vegetation Density]] | |||
| Required = | |||
* [[Sunlight]] | |||
* [[Water in the Environment]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
* [[Farm Machinery]] (+ output) | |||
* [[Fertilizer]] (+ output) | |||
* [[Shovel]] (+ output) | |||
}} | }} | ||
{{ProductionEntry | {{ProductionEntry |
Revision as of 05:19, 27 May 2020
Vegetation Density |
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Nominal Cost |
10.00¢ |
Weight |
0.00kg |
Pack Size |
|
Vegetation density, also known as pasture, can be used to produce animal-related products at farms such as animal carcasses, cheese, eggs, fertilizer and milk.
Manufacturing processes that use vegetation density will fetch it from the environment, but the chance of a successful fetch depends on how dense the foliage is at the farm's location. This can be seen by how green/grassy the ground is or by using the locator's world map.
Worlds that do not support plant life will have no vegetation density at all. This means that manufacturing processes that require it has to rely on alternatives, such as hay and silage.
Production uses
Building | Produces | Consumed | Required | Optional |
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Farm | 10 Animal Carcasses |
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Farm | 10 Cheese |
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Farm | 10 Eggs |
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Farm | 10 Fertilizer |
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Farm | 10 Hay |
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Farm | 10 Milk |
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