Warp Signature: Difference between revisions
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(Most of this still sounds wrong when I read it, can someone help?) |
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[[file:DetectedSystemEmissions.png|thumb|right|Signs of intelligent life!]] | |||
A [[Solar_System|solar system]]s with high [[electricity]] consumption will send out emission that can be detected by cities in other solar systems. The strength of the emissions is affected by the total about of electricity used by all cities and [[spacecraft]] in the solar system. | A [[Solar_System|solar system]]s with high [[electricity]] consumption will send out emission that can be detected by cities in other solar systems. The strength of the emissions is affected by the total about of electricity used by all cities and [[spacecraft]] in the solar system. | ||
Revision as of 23:34, 10 February 2017
A solar systems with high electricity consumption will send out emission that can be detected by cities in other solar systems. The strength of the emissions is affected by the total about of electricity used by all cities and spacecraft in the solar system.
A city's chance of detecting emissions from other solar systems depends on the city's sensor TL and the strength of the emissions.
Detection Range Calculation
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Need information about the numbers and math. If you know the answer, please edit this page or state it on the talk page! |
The range of emission detection depends on the highest TL of either airport terminal, military weapon system and military shield generator.
SensorTL = Max(AirportTerminal TL, MilitaryWeaponSystem TL, MilitaryShieldGenerator TL)
(Waiting on reply from Haxus on the exact math)
The more
Quotes from patch notes
Related patch notes |
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Update 2013-03-07: Detect Cities in Unexplored Systems
Update 2013-08-21: Empires Too Vulnerable to Raiders
Update 2015-03-03: System Emission/Detection Range
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