Heavy Arms Ammunition: Difference between revisions
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Revision as of 17:34, 7 September 2015
Heavy Arms Ammunition Pi |
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Nominal Cost |
201.50¢ |
Weight |
0.45kg |
Pack Size |
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Heavy Arms Ammunition PiAc |
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Nominal Cost |
261.50¢ |
Weight |
0.45kg |
Pack Size |
|
Heavy Arms Ammunition PiBl |
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Nominal Cost |
320.50¢ |
Weight |
0.45kg |
Pack Size |
|
Heavy Arms Ammunition PiRa |
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Nominal Cost |
252.50¢ |
Weight |
0.45kg |
Pack Size |
|
Heavy arms ammunition is used by ballistic weapon bays, ballistic weapon turrets and vehicles.
Use
Heavy arms ammunition units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the heavy arms ammunition units are consumed directly, amount depending on the size of the weapon.
- They are loaded into a vehicle or ballistic weapon turret.
- This is done using the Ordnance menu.
- If the ordnance is changed, any remaining rounds in the weapon is lost.
- A ballistic weapon bay uses the heavy arms ammunition directly from the spacecraft's hold or city's inventory.
- A ballistic weapon bay needs (Round(Weapon System units/25)+1) heavy arms ammunition to fire one shot at full power.
See the Ammunition page for more information.
Types
There are 4 types of heavy arms ammunition, all of which can be made easily was gun powder is availability.
Name | Damage type | Required TL | Special component |
---|---|---|---|
Heavy Arms Ammo Pi | Piercing | 1 | |
Heavy Arms Ammo PiAc | Piercing and Acid | 1 | Petrochemicals |
Heavy Arms Ammo PiBl | Piercing and Bludgeon | 1 | Plastic Explosive |
Heavy Arms Ammo PiRa | Piercing and Radiation | 1 | Radioactives |
For more information about the different damage types, see the Damage Type page.
Produced by
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Munitions Factory | 10 Heavy Arms Ammo Pi |
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Munitions Factory | 10 Heavy Arms Ammo PiAc |
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Munitions Factory | 10 Heavy Arms Ammo PiBl |
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Munitions Factory | 10 Heavy Arms Ammo PiRa |
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