Heavy Arms Ammunition: Difference between revisions
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{{Commodity | {{Commodity | ||
| Name = Heavy Arms Ammunition Pi | | Name = Heavy Arms<br> Ammunition Pi | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
| Cost = 201.50¢ | | Cost = 201.50¢ | ||
| Line 7: | Line 7: | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | }}{{Commodity | ||
| Name = Heavy Arms Ammunition PiAc | | Name = Heavy Arms<br> Ammunition PiAc | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
| Cost = 261.50¢ | | Cost = 261.50¢ | ||
| Line 14: | Line 14: | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | }}{{Commodity | ||
| Name = Heavy Arms Ammunition PiBl | | Name = Heavy Arms<br> Ammunition PiBl | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
| Cost = 320.50¢ | | Cost = 320.50¢ | ||
| Line 21: | Line 21: | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | }}{{Commodity | ||
| Name = Heavy Arms Ammunition PiRa | | Name = Heavy Arms<br> Ammunition PiRa | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
| Cost = 252.50¢ | | Cost = 252.50¢ | ||
Revision as of 10:33, 7 September 2015
| Heavy Arms Ammunition Pi |
|---|
|
| Nominal Cost |
| 201.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
| Heavy Arms Ammunition PiAc |
|---|
|
| Nominal Cost |
| 261.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
| Heavy Arms Ammunition PiBl |
|---|
|
| Nominal Cost |
| 320.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
| Heavy Arms Ammunition PiRa |
|---|
|
| Nominal Cost |
| 252.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
Heavy arms ammunition is used by ballistic weapon bays, ballistic weapon turrets and vehicles.
Use
Heavy arms ammunition units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the heavy arms ammunition units are consumed directly, amount depending on the size of the weapon.
- They are loaded into a vehicle or ballistic weapon turret.
- This is done using the Ordnance menu.
- If the ordnance is changed, any remaining rounds in the weapon is lost.
- A ballistic weapon bay uses the heavy arms ammunition directly from the spacecraft's hold or city's inventory.
- A ballistic weapon bay needs (Round(Weapon System units/25)+1) heavy arms ammunition to fire one shot at full power.
See the Ammunition page for more information.
Types
There are 4 types of heavy arms ammunition, all of which can be made easily was gun powder is availability.
| Name | Damage type | Required TL | Special component |
|---|---|---|---|
| Heavy Arms Ammo Pi | Piercing | 1 | |
| Heavy Arms Ammo PiAc | Piercing and Acid | 1 | Petrochemicals |
| Heavy Arms Ammo PiBl | Piercing and Bludgeon | 1 | Plastic Explosive |
| Heavy Arms Ammo PiRa | Piercing and Radiation | 1 | Radioactives |
For more information about the different damage types, see the Damage Type page.
Produced by
| Building | Produces | Consumed | Required | Optional |
|---|---|---|---|---|
| Munitions Factory | 10 Heavy Arms Ammo Pi |
|
|
|
| Munitions Factory | 10 Heavy Arms Ammo PiAc |
|
|
|
| Munitions Factory | 10 Heavy Arms Ammo PiBl |
|
|
|
| Munitions Factory | 10 Heavy Arms Ammo PiRa |
|
|
|
