Electricity: Difference between revisions
No edit summary |
(Updated to wiki standard.) |
||
Line 1: | Line 1: | ||
{| | {{Commodity | ||
| Name = Electricity | |||
| | | Picture = C_Electricity.png | ||
| Cost = 1.00¢ | |||
| | | Weight = 0.00kg | ||
| Size = n/a | |||
| | | Capacity = | ||
| | }} | ||
Electricity is generated at power plants. There are 8 power plants to choose from depending on what [[resource]]s are available. | |||
Having electricity in a [[city]] will allow [[citizen]]s to work at night. A [[ringworld]] automatically supplies all cities on it with enought electricity for basic living, but power plants are required to power military bases. | |||
Electricity is required for some manufacturing processes, other processes generally get a processing time reduction. Construction time of [[buildings]] is also decreased. | |||
Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with [[spacecraft]], each power generator holds one unit. It cannot be held in the personal [[inventory]], no matter how hard you try. | |||
[[City_Trade|City trading]] does not trade electricity using any trade connections apart from [[road]]s. | |||
Electricity is always [[TL|TL32]] and [[Q|Q255]]. | |||
==Produced by== | |||
{{ProductionHeader}} | |||
{{ProductionEntry | |||
| Building = [[Coal Power Plant]] | |||
| Produces = 400 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
* 10 [[Coal]] | |||
| Required = | |||
* [[Shovel]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Gasoline Power Plant]] | |||
| Produces = 400 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
* 10 [[Gasoline]] | |||
| Required = | |||
* [[Fitting Wrench]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Hydroelectric Power Plant]] | |||
| Produces = 800 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
| Required = | |||
* [[Water in the Environment]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Hydrogen Power Plant]] | |||
| Produces = 600 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
* 10 [[Hydrogen]] | |||
| Required = | |||
* [[Fitting Wrench]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Natural Gas Power Plant]] | |||
| Produces = 600 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
* 10 [[Natural Gas]] | |||
| Required = | |||
* [[Fitting Wrench]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Nuclear Power Plant]] | |||
| Produces = 1000 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
* 10 [[Radioactives]] | |||
| Required = | |||
* [[Tongs]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Solar Power Plant]] | |||
| Produces = 300 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
* 10 [[Sunlight]] | |||
| Required = | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Wind Power Plant]] | |||
| Produces = 300 [[Electricity]] | |||
| TL = 1 | |||
| Consumed = | |||
| Required = | |||
* [[Atmospheric Density]] | |||
| Optional = | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionFooter}} | |||
[[Category:Commodities]] | [[Category:Commodities]] | ||
[[Category:Fuel]] |
Revision as of 18:34, 31 August 2015
Electricity |
---|
Nominal Cost |
1.00¢ |
Weight |
0.00kg |
Pack Size |
|
Electricity is generated at power plants. There are 8 power plants to choose from depending on what resources are available.
Having electricity in a city will allow citizens to work at night. A ringworld automatically supplies all cities on it with enought electricity for basic living, but power plants are required to power military bases.
Electricity is required for some manufacturing processes, other processes generally get a processing time reduction. Construction time of buildings is also decreased.
Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with spacecraft, each power generator holds one unit. It cannot be held in the personal inventory, no matter how hard you try.
City trading does not trade electricity using any trade connections apart from roads.
Electricity is always TL32 and Q255.
Produced by
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Coal Power Plant | 400 Electricity |
|
|
|
Gasoline Power Plant | 400 Electricity |
|
|
|
Hydroelectric Power Plant | 800 Electricity |
|
|
|
Hydrogen Power Plant | 600 Electricity |
|
|
|
Natural Gas Power Plant | 600 Electricity |
|
|
|
Nuclear Power Plant | 1000 Electricity |
|
|
|
Solar Power Plant | 300 Electricity |
|
|
|
Wind Power Plant | 300 Electricity |
|
|
|