Clothing Factory: Difference between revisions
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(→Production: Coveralls) |
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Line 361: | Line 361: | ||
* [[Computer]] (+ output) | * [[Computer]] (+ output) | ||
* [[Electricity]] (- time) | * [[Electricity]] (- time) | ||
}} | |||
{{ProductionEntry | |||
| Building = [[Clothing Factory]] | |||
| Produces = 20 '''Red Coveralls''' | |||
| Consumed = | |||
* 20 [[Textiles]] | |||
| Required = | |||
* [[Sewing Needle]] | |||
| Optional = | |||
* [[Electricity]] (- time) | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Clothing Factory]] | |||
| Produces = 20 '''Orange Coveralls''' | |||
| Consumed = | |||
* 20 [[Textiles]] | |||
| Required = | |||
* [[Sewing Needle]] | |||
| Optional = | |||
* [[Electricity]] (- time) | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Clothing Factory]] | |||
| Produces = 20 '''Grey Coveralls''' | |||
| Consumed = | |||
* 20 [[Textiles]] | |||
| Required = | |||
* [[Sewing Needle]] | |||
| Optional = | |||
* [[Electricity]] (- time) | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Clothing Factory]] | |||
| Produces = 20 '''Blue Coveralls''' | |||
| Consumed = | |||
* 20 [[Textiles]] | |||
| Required = | |||
* [[Sewing Needle]] | |||
| Optional = | |||
* [[Electricity]] (- time) | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Clothing Factory]] | |||
| Produces = 20 '''Green Coveralls''' | |||
| Consumed = | |||
* 20 [[Textiles]] | |||
| Required = | |||
* [[Sewing Needle]] | |||
| Optional = | |||
* [[Electricity]] (- time) | |||
* [[Computer]] (+ output) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Clothing Factory]] | |||
| Produces = 20 '''Khaki Coveralls''' | |||
| Consumed = | |||
* 20 [[Textiles]] | |||
| Required = | |||
* [[Sewing Needle]] | |||
| Optional = | |||
* [[Electricity]] (- time) | |||
* [[Computer]] (+ output) | |||
}} | }} | ||
{{ProductionFooter}} | {{ProductionFooter}} |
Revision as of 11:25, 9 March 2024
Clothing Factory | |
---|---|
Type | Building |
Description | Sews Clothing and Textile Products |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | 1 Shop Required |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Clothing factories make clothing, bags, and flags out of textiles and leather. Clothing is not a requirement for a species, but some may like the idea of not being nude.
With the use of grav couplings, it is possible to make a Grav Pack which negates the weight of items inside, making the art of carrying heavy items a lot easier.