Vehicle Factory: Difference between revisions

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| WeaponBays = No
| WeaponBays = No
}}
}}
A '''vehicle factory''' produces ground [[vehicle]]s.


A vehicle factory produces ground [[vehicle]]s.  
Vehicles produced by the factory spawn on [[Design_Parts#Parking_Spot,_Ground_Vehicle|ground vehicle parking spots]]. From there, connected [[building]]s will fetch the vehicles to fill their own parking spots.


Vehicles produced by the factory spawn on vehicle parking spots. From there connected [[building]]s will fetch the vehicles to fill their own parking spots.
It can produce the following vehicles:
 
It can produces the following vehicles:
*[[APC]]
*[[APC]]
*[[Farm Machinery]]
*[[Farm Machinery]]
*[[Mine Machinery]] (Unimplemented)
*[[Motor Bike]]
*[[Motor Bike]]
*[[SUV]]
*[[SUV]]
*[[Tank]] (Unimplemented)


==Production==
==Production==
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| Building = [[Vehicle Factory]]
| Building = [[Vehicle Factory]]
| Produces = 1 [[APC]]
| Produces = 1 [[APC]]
| TL = 1
| Consumed =
| Consumed =
* 2 [[Electronic Part]]s
* 2 [[Electronic Part]]
* 1 [[Heavy Weapon]]
* 1 [[Heavy Weapon]]
* 3 [[Mechanical Part]]s
* 3 [[Mechanical Part]]
* 8 [[Metal]]
* 8 [[Metal]]
| Required =
| Required =
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| Building = [[Vehicle Factory]]
| Building = [[Vehicle Factory]]
| Produces = 1 [[Farm Machinery]]
| Produces = 1 [[Farm Machinery]]
| TL = 1
| Consumed =
| Consumed =
* 4 [[Mechanical Part]]s
* 4 [[Mechanical Part]]
* 8 [[Metal]]
* 8 [[Metal]]
| Required =
* [[Hammer]]
* [[Torque Wrench]]
* [[Wrench]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Vehicle Factory]]
| Produces = 1 [[Mine Machinery]]<br>(Unimplemented)
| TL = 1
| Consumed =
* 6 [[Mechanical Part]]s
* 10 [[Metal]]
| Required =
| Required =
* [[Hammer]]
* [[Hammer]]
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| Building = [[Vehicle Factory]]
| Building = [[Vehicle Factory]]
| Produces = 1 [[Motor Bike]]
| Produces = 1 [[Motor Bike]]
| TL = 1
| Consumed =
| Consumed =
* 2 [[Mechanical Part]]s
* 2 [[Mechanical Part]]
* 1 [[Metal]]
* 1 [[Metal]]
* 1 [[Plastic]]
* 1 [[Plastic]]
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| Building = [[Vehicle Factory]]
| Building = [[Vehicle Factory]]
| Produces = 1 [[SUV]]
| Produces = 1 [[SUV]]
| TL = 1
| Consumed =
| Consumed =
* 4 [[Mechanical Part]]s
* 4 [[Mechanical Part]]
* 5 [[Metal]]
* 5 [[Metal]]
* 4 [[Plastic]]
* 4 [[Plastic]]
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* [[Glue Gun]]
* [[Glue Gun]]
* [[Hammer]]
* [[Hammer]]
* [[Torque Wrench]]
* [[Wrench]]
| Optional =
* [[Computer]] (- time)
}}
{{ProductionEntry
| Building = [[Vehicle Factory]]
| Produces = 1 [[Tank]]<br>(Unimplemented)
| TL = 1
| Consumed =
* 2 [[Electronic Part]]s
* 1 [[Heavy Weapon]]
* 4 [[Mechanical Part]]s
* 10 [[Metal]]
| Required =
* [[Electricity]]
* [[Screw Driver]]
* [[Soldering Iron]]
* [[Torque Wrench]]
* [[Torque Wrench]]
* [[Wrench]]
* [[Wrench]]

Latest revision as of 12:04, 10 March 2024

Building
Vehicle Factory
BVehicleFactory.png
Type Building
Description Makes Ground Vehicles
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Each factory runs one manufacturing process.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 3 Office Required
Parking, Ground Vehicles 1 Spot Required
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space 3 Shop Required
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

A vehicle factory produces ground vehicles.

Vehicles produced by the factory spawn on ground vehicle parking spots. From there, connected buildings will fetch the vehicles to fill their own parking spots.

It can produce the following vehicles:

Production

Building Produces Consumed Required Optional
Vehicle Factory 1 APC

Vehicle Factory 1 Farm Machinery

Vehicle Factory 1 Motor Bike

Vehicle Factory 1 SUV