Military Radar: Difference between revisions
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| Description = Detects Units | | Description = Detects Units | ||
| Note = | | Note = | ||
| Type = Building | | Type = Military Building | ||
| Arena = Ok | | Arena = Ok | ||
| Auditorium = Ok | | Auditorium = Ok | ||
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| WeaponBays = No | | WeaponBays = No | ||
}} | }} | ||
'''Military radars''' add [[sensor]] capability the military [[base]]. The coverage area of the radar establishes the military base's [[Air_Traffic_Control|air traffic control]] area. | |||
The military radars does not stack with the [[Airport_Radar|airport radar]], the stronger of the two is used. But only the military radar can be used for military weapon targeting. | |||
The military radars does not stack with the [[Airport_Radar|airport radar]], the stronger of the two is used. | |||
==Sensors== | ==Sensors== | ||
The | The more Radar volume is allocated in the radar's [[Building_Blueprint|building blueprint]] the longer the [[sensor]] range it has. | ||
If a radar detects an enemy spacecraft on its sensors, it will cause the city to send out a distress [[City_Report|city report]]. | If a radar detects an enemy spacecraft on its sensors, it will cause the city to send out a distress [[City_Report|city report]]. | ||
== | ==Warp Signature Detection== | ||
A radar will start | {{HaxusNeeded|Needs clarification on signature mechanic since patents were removed}} | ||
A radar will start detecting [[Warp_Signature|warp signature]]s from other [[Solar_System|solar system]]s once the empire has ???. The more Radar volume is allocated in the radar's [[Building_Blueprint|building blueprint]] the farther away warp signatures can be detected. | |||
For more information, see the [[Warp Signature]] page. | |||
==Radar Scaling== | |||
{| class="wikitable" | |||
|+ Radar Coverage Scaling | |||
! Volume | |||
! Short Range | |||
! Deep Space | |||
|- | |||
| 1m<sup>3</sup> | |||
| 805m | |||
| 0.9pc | |||
|- | |||
| 5m<sup>3</sup> | |||
| 4,021m | |||
| 1.6pc | |||
|- | |||
| 25m<sup>3</sup> | |||
| 20,104m | |||
| 2.7pc | |||
|- | |||
| 125m<sup>3</sup> | |||
| 100,518m | |||
| 4.6pc | |||
|- | |||
| 625m<sup>3</sup> | |||
| 502,588m | |||
| 8.0pc | |||
|- | |||
| 3,125m<sup>3</sup> | |||
| 2,512,937m | |||
| 13.6pc | |||
|- | |||
| 15,625m<sup>3</sup> | |||
| 12,564,684m | |||
| 23.2pc | |||
|- | |||
| 78,125m<sup>3</sup> | |||
| 62,823,419m | |||
| 39.8pc | |||
|- | |||
| 390,625m<sup>3</sup> | |||
| 314,117,094m | |||
| 68.0pc | |||
|- | |||
| 1,953,125m<sup>3</sup> | |||
| 1,570,585,467m | |||
| 116.2pc | |||
|- | |||
| 9,765,625m<sup>3</sup> | |||
| 7,852,927,334m | |||
| 198.8pc | |||
|- | |||
| 48,828,125m<sup>3</sup> | |||
| 39,264,636,670m | |||
| 339.9pc | |||
|- | |||
| 104,000,000m<sup>3</sup> | |||
| 83,630,534,935m | |||
| 437.3pc | |||
|} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Military_Buildings]] | [[Category:Military_Buildings]] |
Latest revision as of 22:06, 12 March 2024
Military Radar | |
---|---|
Type | Military Building |
Description | Detects Units |
Placement Requirement | Can only build on empire base. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | Ok |
Field Area | Ok |
Generator | No |
Guard Post | Ok |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | 1m³ Radar Required |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Military radars add sensor capability the military base. The coverage area of the radar establishes the military base's air traffic control area.
The military radars does not stack with the airport radar, the stronger of the two is used. But only the military radar can be used for military weapon targeting.
Sensors
The more Radar volume is allocated in the radar's building blueprint the longer the sensor range it has.
If a radar detects an enemy spacecraft on its sensors, it will cause the city to send out a distress city report.
Warp Signature Detection
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Needs clarification on signature mechanic since patents were removed If you know the answer, please edit this page or state it on the talk page! |
A radar will start detecting warp signatures from other solar systems once the empire has ???. The more Radar volume is allocated in the radar's building blueprint the farther away warp signatures can be detected.
For more information, see the Warp Signature page.
Radar Scaling
Volume | Short Range | Deep Space |
---|---|---|
1m3 | 805m | 0.9pc |
5m3 | 4,021m | 1.6pc |
25m3 | 20,104m | 2.7pc |
125m3 | 100,518m | 4.6pc |
625m3 | 502,588m | 8.0pc |
3,125m3 | 2,512,937m | 13.6pc |
15,625m3 | 12,564,684m | 23.2pc |
78,125m3 | 62,823,419m | 39.8pc |
390,625m3 | 314,117,094m | 68.0pc |
1,953,125m3 | 1,570,585,467m | 116.2pc |
9,765,625m3 | 7,852,927,334m | 198.8pc |
48,828,125m3 | 39,264,636,670m | 339.9pc |
104,000,000m3 | 83,630,534,935m | 437.3pc |