Bank: Difference between revisions
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| Name = Bank | | Name = Bank | ||
| Picture = BBank.png | | Picture = BBank.png | ||
| Placement = | | Placement = Can only be built in empire [[jurisdiction]]. | ||
| | | Description = Mints Money, Enables Tax Collection | ||
| | | Note = Shops determine number of processes. A bank with no shops cannot mint money. | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| Battery = Ok | |||
| CommodityStorage = 1m³ Space Required | |||
| | | FieldArea = Ok | ||
| Generator = No | |||
| | | GuardPost = No | ||
| HomeLarge = Ok | |||
| HomeMedium = Ok | |||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| LoungeSpace = Ok | |||
| OfficeSpace = 1 Office Required | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = No | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
A '''bank''' is required in order for a [[city]] to collect [[tax]]es from its [[citizen]]s, as well as sending tribute to the [[Capital_City|capital city]]. | |||
Banks also allow an [[avatar]] to collect [[Government_Debt|government debt]] and request [[loan]]s. | |||
If a bank is demolished or destroyed, all money held by it will be transferred to other connected buildings. If there is no connected bank, the money is lost.[http://hazeron.com/mybb/showthread.php?tid=778] | |||
==Bank Management== | |||
When at a bank, it is possible to [[loan]] [[money]] and manage the city's [[treasury]] using the ''City'' (<code>F10</code>) window's ''Bank'' tab. | |||
[[File:BankManagementUI.png|thumb|none|Bank's management interface.]] | |||
== | ==Blueprint Notes== | ||
If the bank's [[Building_Blueprint|building blueprint]] has a shop, it can be setup to mint [[cronodollar]]s. | |||
[[ | ==Production== | ||
{{ProductionHeader}} | |||
{{ProductionEntry | |||
| Building = [[Bank]] | |||
| Produces = ?* [[Cronodollar]] | |||
<small><nowiki>*</nowiki> Amount equal to the exact value of the metal(s) used.</small> | |||
| Consumed = | |||
* 10 [[Adamantine]] | |||
| Required = | |||
* [[Hammer]] | |||
| Optional = | |||
* [[Computer]] (- time) | |||
* [[Electricity]] (- time) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Bank]] | |||
| Produces = ?* [[Cronodollar]] | |||
<small><nowiki>*</nowiki> Amount equal to the exact value of the metal(s) used.</small> | |||
| Consumed = | |||
* 10 [[Magmium]] | |||
| Required = | |||
* [[Hammer]] | |||
| Optional = | |||
* [[Computer]] (- time) | |||
* [[Electricity]] (- time) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Bank]] | |||
| Produces = ?* [[Cronodollar]] | |||
<small><nowiki>*</nowiki> Amount equal to the exact value of the metal(s) used.</small> | |||
| Consumed = | |||
* 10 [[Metal]] | |||
| Required = | |||
* [[Hammer]] | |||
| Optional = | |||
* [[Computer]] (- time) | |||
* [[Electricity]] (- time) | |||
}} | |||
{{ProductionEntry | |||
| Building = [[Bank]] | |||
| Produces = ?* [[Cronodollar]] | |||
<small><nowiki>*</nowiki> Amount equal to the exact value of the metal(s) used.</small> | |||
| Consumed = | |||
* 10 [[Vulcium]] | |||
| Required = | |||
* [[Hammer]] | |||
| Optional = | |||
* [[Computer]] (- time) | |||
* [[Electricity]] (- time) | |||
}} | |||
{{ProductionFooter}} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Government_Buildings]] |
Latest revision as of 12:25, 9 March 2024
Bank | |
---|---|
Type | Building |
Description | Mints Money, Enables Tax Collection |
Placement Requirement | Can only be built in empire jurisdiction. |
Note | Shops determine number of processes. A bank with no shops cannot mint money. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
A bank is required in order for a city to collect taxes from its citizens, as well as sending tribute to the capital city.
Banks also allow an avatar to collect government debt and request loans.
If a bank is demolished or destroyed, all money held by it will be transferred to other connected buildings. If there is no connected bank, the money is lost.[1]
Bank Management
When at a bank, it is possible to loan money and manage the city's treasury using the City (F10
) window's Bank tab.
Blueprint Notes
If the bank's building blueprint has a shop, it can be setup to mint cronodollars.
Production
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Bank | ?* Cronodollar
* Amount equal to the exact value of the metal(s) used. |
|
|
|
Bank | ?* Cronodollar
* Amount equal to the exact value of the metal(s) used. |
|
|
|
Bank | ?* Cronodollar
* Amount equal to the exact value of the metal(s) used. |
|
|
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Bank | ?* Cronodollar
* Amount equal to the exact value of the metal(s) used. |
|
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|