Dynamic Crater: Difference between revisions
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{ | '''Craters''' are formed by explosive [[ordnance]] such as [[bomb]]s and [[dynamite]] upon detonation. The larger the explosive, the larger the crater. For example, a [[bomb]]'s explosion will leave a far bigger crater than [[dynamite]]. | ||
Craters that are deep enough to reach sea level will fill with water. Otherwise, they will emit toxic smoke that causes suffocation damage.[https://hazeron.com/mybb/showthread.php?tid=3061] | |||
Craters can be cleared by using the circular button next to the demolish button on the [[Construction]] (<code>F11</code>) window. | |||
Craters can also be used strategically to reveal underground [[building]]s or parts of buildings. | |||
{| | |||
|[[File:CraterBomb2.png|400px|thumb|The inside of a bomb crater.]] | |||
|[[File:CraterBomb.png|400px|thumb|Another view of a crater.]] | |||
|} | |||
These craters should not be confused with the [[Geological_Feature|geological feature]]s found on worlds. | |||
[[Category:Science]] |
Latest revision as of 03:48, 16 April 2024
Craters are formed by explosive ordnance such as bombs and dynamite upon detonation. The larger the explosive, the larger the crater. For example, a bomb's explosion will leave a far bigger crater than dynamite.
Craters that are deep enough to reach sea level will fill with water. Otherwise, they will emit toxic smoke that causes suffocation damage.[1]
Craters can be cleared by using the circular button next to the demolish button on the Construction (F11
) window.
Craters can also be used strategically to reveal underground buildings or parts of buildings.
These craters should not be confused with the geological features found on worlds.