Manufacturing: Difference between revisions

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[[file:ManufacturingExample.png|thumb|right|The Building window showing the manufacturing tab of an [[Electronics_Factory|electronics factory]].]]
[[file:ManufacturingExample.png|thumb|right|The Building window showing the manufacturing tab of an [[Electronics_Factory|electronics factory]].]]
All factory [[buildings]] produce [[commodities]] using manufacturing processes.


All factory [[buildings]] has can produce [[commodities]] using manufacturing processes.
The manufacturing processes of a building can be configured using the "Building" window (default <code>F10</code>) while at the building's site. Manufacturing processes can also be configured remotely via the [[capitol]] building.
 
The manufacturing processes of a building can be configured using the "Building" window (default <code>F10</code>) while at the building's site. The manufacturing processes can also be configured using the [[capitol]] building.


==Workshops==
==Workshops==
A factory building has a number of workshops available depending on the [[Building_Design|building design]], these workshops are then allocated to manufacturing processes.
A factory building has a certain number of workshops available depending on the [[Building_Design|building design]], these workshops are then allocated to manufacturing processes by a player. The input and output of a manufacturing process is multiplied by the number of workshops allocated to it, but the process duration will remain the same.


==Manufacturing Processes==
==Manufacturing Processes==
Each manufacturing process can only produce one [[commodity]] at a time. The number of workshops a manufacturing process has will multiply the input and output of the manufacturing process, but the process duration will be the same.
===New===
===New===
[[file:ManufacturingNewProcess.png|thumb|right|Adding a new manufacturing process for [[Command And Control Module]]s.]]
[[file:ManufacturingNewProcess.png|thumb|right|Adding a new manufacturing process for [[Command And Control Module]]s.]]
If there is at least one unallocated workshop, a new manufacturing process can be added.
A new manufacturing process requires at least one unallocated workshop. A small dialog with a dropdown menu allows the selection of what [[commodity]] the new manufacturing process will produce, the number of workshops, the minimum quality of the input materials, and the limit to how much of the product to stock before workers stop running the process. A limit of "0" means the workers will never stop trying to run the process.
 
A small dialog with a dropdown menu allows the selection of what [[commodity]] the new manufacturing process should produce.


===Remove===
===Remove===
Removing a manufacturing process will free up all the allocated workshops. The manufacturing process can then be added again if desired.
Removing a manufacturing process will free up all workshops allocated to that process.
 
===Ordering===
A manufacturing process can be move up and down the list. The order of the manufacturing processes affect which will get worked and which won't if there aren't enough workers available.


==Workers==
==Workers==
The workers indicate how many [[citizen]]s are actively working at the building. Workers will automatically be assigned to manufacturing processes that have vacant workshops from top to bottom. For example; the second manufacturing process don't get any workers before the first manufacturing process has its workers equal to its workshops.
The workers indicate how many [[citizen]]s are actively working at the building. Workers will automatically be assigned to manufacturing processes that have vacant workshops from top to bottom. They are assigned from citizens in any home that is connected to the factory, up to the number of allocated workshops. Manufacturing processes with no allocated workshops will not be assigned workers.


A manufacturing process that has workers assigned to it will periodically be run. Depending on the empire's [[Tax|income tax]] the frequency of runs will be lower.
A manufacturing process that has workers assigned to it will run periodically, the empire's [[Tax|income tax]] determines the frequency of runs (but not the amount of time a run takes). A lower tax rate means less time between fetching the inputs and beginning the process.


Manufacturing processes with no allocated workshops will not get any workers assigned and will therefore not be run.
===Ordering===
 
A manufacturing process can be moved up and down the list. The order of the manufacturing processes determines the priority of the workers, for example; the second manufacturing process will not be allocated any workers before the first process has workers equal to its workshops.
If there are enough citizens in the connected homes, the number of workers in the building will become equal to the number of workshops the building has.
 
==Options==
Each manufacturing process has a number of options to control what and how it should work.


==Parameters==
===Minimum Quality===
===Minimum Quality===
Establishes the minimum [[quality]] of [[commodities]] used in the manufacturing process. Commodities of lower quality than the selected minimum will be ignored when fetching needed commodities for the manufacturing process.
Establishes the minimum [[quality]] of [[commodities]] used in the manufacturing process. Commodities of lower quality than the selected minimum will be ignored when fetching needed commodities for the manufacturing process.


The quality of [[tool]]s and [[environmental]] factors does not matter, since they have no baring on the quality of the end product.
The quality of [[tool]]s and [[environmental]] factors do not matter as they have no bearing on the quality of the end product.


This option does not affect manufacturing processes that don't consume commodities. For example mining processes at [[mine]]s, farming at a [[farm]], or refining gasses from the atmosphere at a [[refinery]].
This option does not affect manufacturing processes that don't consume commodities. For example, mining processes at [[mine]]s, farming at a [[farm]], or refining gasses from the atmosphere at a [[refinery]].


===Stock Limit===
===Stock Limit===
Setting a stock limit will stop citizens from running the manufacturing process if the building's inventory has equal or greater amount of its output commodity type.
Setting a stock limit will stop citizens from running the manufacturing process if the building's inventory has equal or greater amount of its output commodity type.
The same is true for [[patent]] research processes. Setting a patent research manufacturing line to a stock limit of 1 allows for it to repeat in case the research prototype fails, but still stop if the prototype was successful.


==Operation==
==Operation==
To view the progress of a manufacturing line or operate it manually.
To view the progress of a manufacturing line or operate it manually:


===Components and Tools===
===Components and Tools===
The first box lists all the [[commodities]] that will be consumed when the manufacturing line is run. The second box list all the [[tool]]s or other factors that are required, speedup or increase yield of the run. Tools may take durability damage when used.
The first box lists all the [[commodities]] that will be consumed when the manufacturing line is run. The second box lists all of the [[tool]]s or other factors that are required. There may also be optional tools that provide a [[File:Mc_DecreasesTime.png|16px]]timer speedup, or [[File:Mc_IncreasesProduction.png|16px]]increase the yield of the run. Tools may take durability damage when used.
 
If the manufacturing process require a [[patent]], the [[quality]] of the produced commodity will be limited by the quality of the patent.


===Fetch and Run===
===Fetch and Run===
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Tools are used from the building's tool box. If a tool is needed, one is fetched from connected buildings. Tools are used when the manufacturing process is run.
Tools are used from the building's tool box. If a tool is needed, one is fetched from connected buildings. Tools are used when the manufacturing process is run.


''Run'' will first attempt to fetch any missing commodities, meaning that using the "Fetch" button is not actually necessary. If all needed commodities are in the manufacturing process, a check is then made for required tools and [[environmental]] factors, on success the process is started.
''Run'' will first attempt to fetch any missing commodities, meaning that using the "Fetch" button is not actually necessary. If all needed commodities are in the manufacturing process, a check is then made for required tools and [[environmental]] factors, and on success the process is started.


===Output===
===Output===
The manufacturing process displays a message to indicate how the last run of the manufacturing process went. It shows the [[quality]] and quantity of the commodities produced.
The manufacturing process displays a message to indicate the result of the last run. It shows the [[quality]] and quantity of the commodities produced.


Can also display warnings about being unable to spawn a [[spacecraft]] or [[vehicle]], failed [[patent]] prototypes, or obsolete discarding of product.
This can also display warnings about being unable to spawn a [[spacecraft]] or [[vehicle]], or obsolete discarding of product.


==Manual Labor==
==Manual Labor==

Latest revision as of 03:15, 22 August 2026

The Building window showing the manufacturing tab of an electronics factory.

All factory buildings produce commodities using manufacturing processes.

The manufacturing processes of a building can be configured using the "Building" window (default F10) while at the building's site. Manufacturing processes can also be configured remotely via the capitol building.

Workshops

A factory building has a certain number of workshops available depending on the building design, these workshops are then allocated to manufacturing processes by a player. The input and output of a manufacturing process is multiplied by the number of workshops allocated to it, but the process duration will remain the same.

Manufacturing Processes

New

Adding a new manufacturing process for Command And Control Modules.

A new manufacturing process requires at least one unallocated workshop. A small dialog with a dropdown menu allows the selection of what commodity the new manufacturing process will produce, the number of workshops, the minimum quality of the input materials, and the limit to how much of the product to stock before workers stop running the process. A limit of "0" means the workers will never stop trying to run the process.

Remove

Removing a manufacturing process will free up all workshops allocated to that process.

Workers

The workers indicate how many citizens are actively working at the building. Workers will automatically be assigned to manufacturing processes that have vacant workshops from top to bottom. They are assigned from citizens in any home that is connected to the factory, up to the number of allocated workshops. Manufacturing processes with no allocated workshops will not be assigned workers.

A manufacturing process that has workers assigned to it will run periodically, the empire's income tax determines the frequency of runs (but not the amount of time a run takes). A lower tax rate means less time between fetching the inputs and beginning the process.

Ordering

A manufacturing process can be moved up and down the list. The order of the manufacturing processes determines the priority of the workers, for example; the second manufacturing process will not be allocated any workers before the first process has workers equal to its workshops.

Parameters

Minimum Quality

Establishes the minimum quality of commodities used in the manufacturing process. Commodities of lower quality than the selected minimum will be ignored when fetching needed commodities for the manufacturing process.

The quality of tools and environmental factors do not matter as they have no bearing on the quality of the end product.

This option does not affect manufacturing processes that don't consume commodities. For example, mining processes at mines, farming at a farm, or refining gasses from the atmosphere at a refinery.

Stock Limit

Setting a stock limit will stop citizens from running the manufacturing process if the building's inventory has equal or greater amount of its output commodity type.

Operation

To view the progress of a manufacturing line or operate it manually:

Components and Tools

The first box lists all the commodities that will be consumed when the manufacturing line is run. The second box lists all of the tools or other factors that are required. There may also be optional tools that provide a timer speedup, or increase the yield of the run. Tools may take durability damage when used.

Fetch and Run

Fetch will import needed commodities directly from the storage at connected buildings. The commodities are added to the manufacturing process. When a number of commodities is fetched, a test of their quality is made. If any fail, the number of fetched commodities is reduced. Another fetch is then required to get more.

Tools are used from the building's tool box. If a tool is needed, one is fetched from connected buildings. Tools are used when the manufacturing process is run.

Run will first attempt to fetch any missing commodities, meaning that using the "Fetch" button is not actually necessary. If all needed commodities are in the manufacturing process, a check is then made for required tools and environmental factors, and on success the process is started.

Output

The manufacturing process displays a message to indicate the result of the last run. It shows the quality and quantity of the commodities produced.

This can also display warnings about being unable to spawn a spacecraft or vehicle, or obsolete discarding of product.

Manual Labor

An avatar can run any manufacturing process the building has listed. If the number of workers is less than the number of workshops, the avatar will be added to the number of workers for that run of the process.

If a manufacturing process has no workshops allocated it will get no workers and therefore won't be run. An avatar can however manually run the manufacturing process if desired.