Farm: Difference between revisions
No edit summary |
(Added more information.) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
| Name = Farm | | Name = Farm | ||
| Picture = BFarm.png | | Picture = BFarm.png | ||
| Placement = | | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. | ||
| | | Description = Makes Products from Plants and Animals | ||
| | | Note = Fields determine number of processes. | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| Battery = Ok | |||
| | | CommodityStorage = 1m³ Space Required | ||
| | | FieldArea = 1 Field Required | ||
| Generator = No | |||
| GuardPost = No | |||
| HomeLarge = Ok | |||
| HomeMedium = Ok | |||
| HomeSmall = 1 Home of Any Size Required | |||
| Livestock = 2 Post Required | |||
| LoungeSpace = Ok | |||
| OfficeSpace = Ok | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = Ok | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
The '''farm''' is the primary place for all plant and animal production. The only plant that can not be grown at a farm is trees, for that an [[orchard]] will have to be used. | |||
==Environment or Irrigation== | |||
= | |||
=Environment or Irrigation= | |||
Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present. | Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present. | ||
Line 58: | Line 51: | ||
|} | |} | ||
=Animals= | ==Farm Animals== | ||
In order for a farm to manufacture animal products, the farm will require [[animal]]s. A farm will automatically fetch animals from the environment of the world. If the environment does not have fauna, the farm will require a [[DNA Sample]] with valid animal [[DNA]] to be used at the farm. | |||
Farm animals can also be used as [[mount]]s if they are big enough. | |||
= | ==Animal Products== | ||
[[Manufacturing_Process|Manufacturing process]]es that create animal products will have their output [[quality]] depend on the corresponding product's quality in the [[Resource_Zone|resource zone]] and the feed used. | |||
If using [[pasture]], the fetch rate with depend on the [[foliage]] value of the farm's location and the quality of the feed quality is equal to the world's [[Vegetation_Density|vegetation density]] quality. | |||
Using pasture as feed is usually only good at the early stages, since using [[hay]] or [[silage]] is both much faster and allows for control over the resulting quality. | |||
==Production== | |||
{{ProductionHeader}} | {{ProductionHeader}} | ||
{{ProductionEntry | {{ProductionEntry | ||
Line 270: | Line 269: | ||
| Produces = 10 [[Hay]] | | Produces = 10 [[Hay]] | ||
| TL = 1 | | TL = 1 | ||
| Consumed = | | Consumed = | ||
| Required = | | Required = | ||
* [[Sunlight]] | * [[Sunlight]] | ||
Line 523: | Line 522: | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Food_Production_Buildings]] |
Latest revision as of 19:41, 9 April 2024
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: Important details on the Farming_Mechanics page need to be moved to this page. |
Farm | |
---|---|
Type | Building |
Description | Makes Products from Plants and Animals |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Fields determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | 1 Field Required |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | 1 Home of Any Size Required |
Livestock | 2 Post Required |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
The farm is the primary place for all plant and animal production. The only plant that can not be grown at a farm is trees, for that an orchard will have to be used.
Environment or Irrigation
Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. Water for irrigation may be used on colonies where natural resources are scarce or non-present.
Environment | Irrigation |
---|---|
Water in the Environment | Water |
Sunlight | Electricity |
Pasture | Hay OR Silage |
Farm Animals
In order for a farm to manufacture animal products, the farm will require animals. A farm will automatically fetch animals from the environment of the world. If the environment does not have fauna, the farm will require a DNA Sample with valid animal DNA to be used at the farm.
Farm animals can also be used as mounts if they are big enough.
Animal Products
Manufacturing processes that create animal products will have their output quality depend on the corresponding product's quality in the resource zone and the feed used.
If using pasture, the fetch rate with depend on the foliage value of the farm's location and the quality of the feed quality is equal to the world's vegetation density quality.
Using pasture as feed is usually only good at the early stages, since using hay or silage is both much faster and allows for control over the resulting quality.
Production
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Farm | 10 Animal Carcasses |
|
|
|
Farm | 10 Animal Carcasses |
|
|
|
Farm | 10 Animal Carcasses |
|
|
|
Farm | 10 Beans |
|
|
|
Farm | 10 Cheese |
|
|
|
Farm | 10 Cheese |
|
|
|
Farm | 10 Cheese |
|
|
|
Farm | 10 Eggs |
|
|
|
Farm | 10 Eggs |
|
|
|
Farm | 10 Eggs |
|
|
|
Farm | 10 Fertilizer |
|
|
|
Farm | 10 Fertilizer |
|
|
|
Farm | 10 Fertilizer |
|
|
|
Farm | 10 Fruit |
|
|
|
Farm | 10 Grain |
|
|
|
Farm | 10 Grapes |
|
|
|
Farm | 10 Hay |
|
|
|
Farm | 10 Herbs |
|
|
|
Farm | 10 Hops |
|
|
|
Farm | 10 Milk |
|
|
|
Farm | 10 Milk |
|
|
|
Farm | 10 Milk |
|
|
|
Farm | 10 Nuts |
|
|
|
Farm | 10 Plant Fiber |
|
|
|
Farm | 40 Silage |
|
|
|
Farm | 20 Silage |
|
|
|
Farm | 30 Silage |
|
|
|
Farm | 20 Silage |
|
|
|
Farm | 20 Silage |
|
|
|
Farm | 20 Silage |
|
|
|
Farm | 20 Silage |
|
|
|
Farm | 30 Silage |
|
|
|
Farm | 20 Silage |
|
|
|
Farm | 20 Silage |
|
|
|
Farm | 10 Spices |
|
|
|
Farm | 10 Vegetable |
|
|
|