Energy Weapon Lens: Difference between revisions

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{{Commodity
{{Commodity
| Name = Energy Weapon Unit
| Name = Energy Weapon Lens
| Picture = C_EnergyWeapon.png
| Picture = C_EnergyWeapon.png
| Cost = Type dependent
| Cost = Type dependent
| Weight = 1.36kg
| Weight = 1.36kg
| Size = 2 x 3
| Size = 6
| Capacity =  
| Capacity =  
}}
}}
'''Energy weapon lens''' are used for [[Energy_Weapon_Bay|energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s.


Energy weapon units are used for [[Energy_Weapon_Bay|energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s.
==Use==
 
Energy weapon lenses are never consumed, but can be loaded into something.
=Use=
Energy weapon units are never consumed, but can be loaded into something.


* They are loaded into a [[vehicle]] or [[Energy_Weapon_Turret|energy weapon turret]].
* They are loaded into a [[vehicle]] or [[Energy_Weapon_Turret|energy weapon turret]].
** This is done using the Ordnance menu.
** This is done using the ''Ordnance'' tab on the [[Cargo]] (<code>F5</code>) window.
** If the ordnance is changed again, the [[Energy Weapon Unit]] is returned.
** If the ordnance is changed again, the [[Energy_Weapon_Lens|energy weapon lens]] is returned.
* [[Energy_Weapon_Bay|Energy weapon bay]] uses the [[Energy Weapon Unit]]s directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
* [[Energy_Weapon_Bay|Energy weapon bay]] uses the [[Energy_Weapon_Lens|energy weapon lens]]es directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
** An energy weapon bay needs (Round(Weapon System units/25)+1) [[Energy Weapon Unit]]s to fire at full power.
** An energy weapon bay needs (Round(Weapon Bay volume/25)+1) [[Energy_Weapon_Lens|energy weapon lens]]es to fire at full power.


See the [[Ammunition]] page for more information.
See the [[Ammunition]] page for more information.


=Types=
==Types==
There are 10 types of energy weapon units, each unlocked on different [[TL]]s and some require rare, hard to get resources.
There are 10 types of energy weapon lenses and some require rare, hard to get resources.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name
! Name
! Damage type
! Damage type
! Required TL
! Special component
! Special component
! Heat sink
! Heat sink
|-
|-
| Electron Beam
| Electron Beam Lens
| Electrical
| Electrical
| style="text-align:right;" | 4
| [[Crystals]]
| [[Crystals]]
| [[Cryo Heat Sink|Cryo HS]]
| [[Cryo Heat Sink|Cryo HS]]
|-
|-
| Neutron Beam
| Neutron Beam Lens
| Radiation
| Radiation
| style="text-align:right;" | 5
| [[Radioactives]]
| [[Radioactives]]
| [[Cryo Heat Sink|Cryo HS]]
| [[Cryo Heat Sink|Cryo HS]]
|-
|-
| Freeze Ray
| Freeze Ray Lens
| Freezing
| Freezing
| style="text-align:right;" | 6
| [[Cryozine]]
| [[Cryozine]]
| [[Cryo Heat Sink|Cryo HS]]
| [[Cryo Heat Sink|Cryo HS]]
|-
|-
| Heat Ray
| Heat Ray Lens
| Burning
| Burning
| style="text-align:right;" | 7
| [[Phlogiston]]
| [[Phlogiston]]
| [[Cryo Heat Sink|Cryo HS]]
| [[Cryo Heat Sink|Cryo HS]]
|-
|-
| Erg Ray
| Erg Ray Lens
| Bludgeon
| Bludgeon
| style="text-align:right;" | 8
| [[Io Tube]]
| [[Io Tube]]
| [[Cryo Heat Sink|Cryo HS]]
| [[Cryo Heat Sink|Cryo HS]]
|-
|-
| Disruptor Beam
| Disruptor Beam Lens
| Sonic
| Sonic
| style="text-align:right;" | 13
| [[Myrathane]]
| [[Myrathane]]
| [[Magmium Heat Sink|Magmium HS]]
| [[Magmium Heat Sink|Magmium HS]]
|-
|-
| Stasis Beam
| Stasis Beam Lens
| Paralysis
| Paralysis
| style="text-align:right;" | 16
| [[Polytaride]]
| [[Polytaride]]
| [[Magmium Heat Sink|Magmium HS]]
| [[Magmium Heat Sink|Magmium HS]]
|-
|-
| Proton Beam
| Proton Beam Lens
| Piercing
| Piercing
| style="text-align:right;" | 24
| [[Antiflux Particles]]
| [[Antiflux Particles]]
| [[Vulcium Heat Sink|Vulcium HS]]
| [[Vulcium Heat Sink|Vulcium HS]]
|-
|-
| Disintegrator Ray
| Disintegrator Ray Lens
| Slashing
| Slashing
| style="text-align:right;" | 26
| [[Bolite]]
| [[Bolite]]
| [[Vulcium Heat Sink|Vulcium HS]]
| [[Vulcium Heat Sink|Vulcium HS]]
|-
|-
| Compressor Beam
| Compressor Beam Lens
| Crushing
| Crushing
| style="text-align:right;" | 30
| [[Borexino Precipitate]]
| [[Borexino Precipitate]]
| [[Vulcium Heat Sink|Vulcium HS]]
| [[Vulcium Heat Sink|Vulcium HS]]
Line 94: Line 82:
For more information about the different damage types, see the [[Damage Type]] page.
For more information about the different damage types, see the [[Damage Type]] page.


=Produced by=
==Produced by==
{{ProductionHeader}}
{{ProductionHeader}}
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Compressor Beam'''
| Produces = 10 '''Compressor Beam Lens'''
| TL = 30
| Consumed =
| Consumed =
* 20 [[Borexino Precipitate]]s
* 20 [[Borexino Precipitate]]s
Line 116: Line 103:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Disintegrator Ray'''
| Produces = 10 '''Disintegrator Ray Lens'''
| TL = 26
| Consumed =
| Consumed =
* 20 [[Bolite]]
* 20 [[Bolite]]
Line 134: Line 120:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Disruptor Beam'''
| Produces = 10 '''Disruptor Beam Lens'''
| TL = 13
| Consumed =
| Consumed =
* 20 [[Myrathane]]
* 20 [[Myrathane]]
Line 152: Line 137:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Electron Beam'''
| Produces = 10 '''Electron Beam Lens'''
| TL = 4
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
Line 170: Line 154:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Erg Ray'''
| Produces = 10 '''Erg Ray Lens'''
| TL = 8
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
Line 188: Line 171:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Freeze Ray'''
| Produces = 10 '''Freeze Ray Lens'''
| TL = 6
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
Line 206: Line 188:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Heat Ray'''
| Produces = 10 '''Heat Ray Lens'''
| TL = 7
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
Line 224: Line 205:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Neutron Beam'''
| Produces = 10 '''Neutron Beam Lens'''
| TL = 5
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
Line 242: Line 222:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Proton Beam'''
| Produces = 10 '''Proton Beam Lens'''
| TL = 24
| Consumed =
| Consumed =
* 20 [[Antiflux Particles]]
* 20 [[Antiflux Particles]]
Line 260: Line 239:
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Stasis Beam'''
| Produces = 10 '''Stasis Beam Lens'''
| TL = 16
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s

Latest revision as of 02:56, 28 February 2024

Commodity
Energy Weapon Lens
C_EnergyWeapon.png
Nominal Cost
Type dependent
Weight
1.36kg
Pack Size
  • 6

Energy weapon lens are used for energy weapon bays, energy weapon turrets and vehicles.

Use

Energy weapon lenses are never consumed, but can be loaded into something.

See the Ammunition page for more information.

Types

There are 10 types of energy weapon lenses and some require rare, hard to get resources.

Name Damage type Special component Heat sink
Electron Beam Lens Electrical Crystals Cryo HS
Neutron Beam Lens Radiation Radioactives Cryo HS
Freeze Ray Lens Freezing Cryozine Cryo HS
Heat Ray Lens Burning Phlogiston Cryo HS
Erg Ray Lens Bludgeon Io Tube Cryo HS
Disruptor Beam Lens Sonic Myrathane Magmium HS
Stasis Beam Lens Paralysis Polytaride Magmium HS
Proton Beam Lens Piercing Antiflux Particles Vulcium HS
Disintegrator Ray Lens Slashing Bolite Vulcium HS
Compressor Beam Lens Crushing Borexino Precipitate Vulcium HS

For more information about the different damage types, see the Damage Type page.

Produced by

Building Produces Consumed Required Optional
Weapon Smith 10 Compressor Beam Lens

Weapon Smith 10 Disintegrator Ray Lens

Weapon Smith 10 Disruptor Beam Lens

Weapon Smith 10 Electron Beam Lens

Weapon Smith 10 Erg Ray Lens

Weapon Smith 10 Freeze Ray Lens

Weapon Smith 10 Heat Ray Lens

Weapon Smith 10 Neutron Beam Lens

Weapon Smith 10 Proton Beam Lens

Weapon Smith 10 Stasis Beam Lens