Energy Weapon Lens: Difference between revisions
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{{Commodity | {{Commodity | ||
| Name = Energy Weapon | | Name = Energy Weapon Lens | ||
| Picture = C_EnergyWeapon.png | | Picture = C_EnergyWeapon.png | ||
| Cost = Type dependent | | Cost = Type dependent | ||
| Weight = 1.36kg | | Weight = 1.36kg | ||
| Size = | | Size = 6 | ||
| Capacity = | | Capacity = | ||
}} | }} | ||
'''Energy weapon lens''' are used for [[Energy_Weapon_Bay|energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s. | |||
Energy weapon | ==Use== | ||
Energy weapon lenses are never consumed, but can be loaded into something. | |||
* They are loaded into a [[vehicle]] or [[Energy_Weapon_Turret|energy weapon turret]]. | |||
** This is done using the ''Ordnance'' tab on the [[Cargo]] (<code>F5</code>) window. | |||
** If the ordnance is changed again, the [[Energy_Weapon_Lens|energy weapon lens]] is returned. | |||
* They are loaded into a [[ | * [[Energy_Weapon_Bay|Energy weapon bay]] uses the [[Energy_Weapon_Lens|energy weapon lens]]es directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | ||
** This is done using the Ordnance | ** An energy weapon bay needs (Round(Weapon Bay volume/25)+1) [[Energy_Weapon_Lens|energy weapon lens]]es to fire at full power. | ||
** If the ordnance is changed again, the [[ | |||
* [[Energy | |||
** | |||
See the [[Ammunition]] page for more information. | See the [[Ammunition]] page for more information. | ||
=Types= | ==Types== | ||
There are 10 types | There are 10 types of energy weapon lenses and some require rare, hard to get resources. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name | ! Name | ||
! Damage type | ! Damage type | ||
! Special component | ! Special component | ||
! Heat sink | ! Heat sink | ||
|- | |- | ||
| Electron Beam | | Electron Beam Lens | ||
| Electrical | | Electrical | ||
| [[Crystals]] | | [[Crystals]] | ||
| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Neutron Beam | | Neutron Beam Lens | ||
| Radiation | | Radiation | ||
| [[Radioactives]] | | [[Radioactives]] | ||
| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Freeze Ray | | Freeze Ray Lens | ||
| Freezing | | Freezing | ||
| [[Cryozine]] | | [[Cryozine]] | ||
| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Heat Ray | | Heat Ray Lens | ||
| Burning | | Burning | ||
| [[Phlogiston]] | | [[Phlogiston]] | ||
| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Erg Ray | | Erg Ray Lens | ||
| Bludgeon | | Bludgeon | ||
| [[Io Tube]] | | [[Io Tube]] | ||
| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Disruptor Beam | | Disruptor Beam Lens | ||
| Sonic | | Sonic | ||
| [[Myrathane]] | | [[Myrathane]] | ||
| [[Magmium Heat Sink|Magmium HS]] | | [[Magmium Heat Sink|Magmium HS]] | ||
|- | |- | ||
| Stasis Beam | | Stasis Beam Lens | ||
| Paralysis | | Paralysis | ||
| [[Polytaride]] | | [[Polytaride]] | ||
| [[Magmium Heat Sink|Magmium HS]] | | [[Magmium Heat Sink|Magmium HS]] | ||
|- | |- | ||
| Proton Beam | | Proton Beam Lens | ||
| Piercing | | Piercing | ||
| [[Antiflux Particles]] | | [[Antiflux Particles]] | ||
| [[Vulcium Heat Sink|Vulcium HS]] | | [[Vulcium Heat Sink|Vulcium HS]] | ||
|- | |- | ||
| Disintegrator Ray | | Disintegrator Ray Lens | ||
| Slashing | | Slashing | ||
| [[Bolite]] | | [[Bolite]] | ||
| [[Vulcium Heat Sink|Vulcium HS]] | | [[Vulcium Heat Sink|Vulcium HS]] | ||
|- | |- | ||
| Compressor Beam | | Compressor Beam Lens | ||
| Crushing | | Crushing | ||
| [[Borexino Precipitate]] | | [[Borexino Precipitate]] | ||
| [[Vulcium Heat Sink|Vulcium HS]] | | [[Vulcium Heat Sink|Vulcium HS]] | ||
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For more information about the different damage types, see the [[Damage Type]] page. | For more information about the different damage types, see the [[Damage Type]] page. | ||
=Produced by= | ==Produced by== | ||
{{ProductionHeader}} | {{ProductionHeader}} | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Compressor Beam''' | | Produces = 10 '''Compressor Beam Lens''' | ||
| Consumed = | | Consumed = | ||
* 20 [[Borexino Precipitate]]s | * 20 [[Borexino Precipitate]]s | ||
Line 116: | Line 103: | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Disintegrator Ray''' | | Produces = 10 '''Disintegrator Ray Lens''' | ||
| Consumed = | | Consumed = | ||
* 20 [[Bolite]] | * 20 [[Bolite]] | ||
Line 134: | Line 120: | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Disruptor Beam''' | | Produces = 10 '''Disruptor Beam Lens''' | ||
| Consumed = | | Consumed = | ||
* 20 [[Myrathane]] | * 20 [[Myrathane]] | ||
Line 152: | Line 137: | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Electron Beam''' | | Produces = 10 '''Electron Beam Lens''' | ||
| Consumed = | | Consumed = | ||
* 10 [[Computer]]s | * 10 [[Computer]]s | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Erg Ray''' | | Produces = 10 '''Erg Ray Lens''' | ||
| Consumed = | | Consumed = | ||
* 10 [[Computer]]s | * 10 [[Computer]]s | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Freeze Ray''' | | Produces = 10 '''Freeze Ray Lens''' | ||
| Consumed = | | Consumed = | ||
* 10 [[Computer]]s | * 10 [[Computer]]s | ||
Line 206: | Line 188: | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Heat Ray''' | | Produces = 10 '''Heat Ray Lens''' | ||
| Consumed = | | Consumed = | ||
* 10 [[Computer]]s | * 10 [[Computer]]s | ||
Line 224: | Line 205: | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Neutron Beam''' | | Produces = 10 '''Neutron Beam Lens''' | ||
| Consumed = | | Consumed = | ||
* 10 [[Computer]]s | * 10 [[Computer]]s | ||
Line 242: | Line 222: | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Proton Beam''' | | Produces = 10 '''Proton Beam Lens''' | ||
| Consumed = | | Consumed = | ||
* 20 [[Antiflux Particles]] | * 20 [[Antiflux Particles]] | ||
Line 260: | Line 239: | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Stasis Beam''' | | Produces = 10 '''Stasis Beam Lens''' | ||
| Consumed = | | Consumed = | ||
* 10 [[Computer]]s | * 10 [[Computer]]s |
Latest revision as of 02:56, 28 February 2024
Energy Weapon Lens |
---|
Nominal Cost |
Type dependent |
Weight |
1.36kg |
Pack Size |
|
Energy weapon lens are used for energy weapon bays, energy weapon turrets and vehicles.
Use
Energy weapon lenses are never consumed, but can be loaded into something.
- They are loaded into a vehicle or energy weapon turret.
- This is done using the Ordnance tab on the Cargo (
F5
) window. - If the ordnance is changed again, the energy weapon lens is returned.
- This is done using the Ordnance tab on the Cargo (
- Energy weapon bay uses the energy weapon lenses directly from the spacecraft's hold or city's inventory.
- An energy weapon bay needs (Round(Weapon Bay volume/25)+1) energy weapon lenses to fire at full power.
See the Ammunition page for more information.
Types
There are 10 types of energy weapon lenses and some require rare, hard to get resources.
Name | Damage type | Special component | Heat sink |
---|---|---|---|
Electron Beam Lens | Electrical | Crystals | Cryo HS |
Neutron Beam Lens | Radiation | Radioactives | Cryo HS |
Freeze Ray Lens | Freezing | Cryozine | Cryo HS |
Heat Ray Lens | Burning | Phlogiston | Cryo HS |
Erg Ray Lens | Bludgeon | Io Tube | Cryo HS |
Disruptor Beam Lens | Sonic | Myrathane | Magmium HS |
Stasis Beam Lens | Paralysis | Polytaride | Magmium HS |
Proton Beam Lens | Piercing | Antiflux Particles | Vulcium HS |
Disintegrator Ray Lens | Slashing | Bolite | Vulcium HS |
Compressor Beam Lens | Crushing | Borexino Precipitate | Vulcium HS |
For more information about the different damage types, see the Damage Type page.