05-28-2020, 09:48 AM
(This post was last modified: 05-28-2020, 10:15 AM by Vhwatgoes.
Edit Reason: Math correction
)
In my case, a smelter had ~7400 workers for metal. The building has an enormous ~49,000,000 storage capacity, but due to the exponential bonuses bug reported here, this process was producing an absurd ~55,000,000 metal every 2 seconds. This exceeded the storage and didn't output.
Workaround: reducing the workers to 4000 caused output to be 16,040,000 per run, and the inventory began to fill.
With Workaround:
Workaround: reducing the workers to 4000 caused output to be 16,040,000 per run, and the inventory began to fill.
With Workaround: