on Wayland (Xorg successor) the game runs well.
Unfortunately when the game grab the mouse, it is like infinite spin, so impossible to move.
Log is saying:
qt.qpa.wayland: Setting cursor position is not possible on wayland
qt.qpa.wayland: Wayland does not support QWindow::requestActivate()
This plugin supports grabbing the mouse only for popup windows
Using Arch Linux with
qt5-base 5.15.5+kde+r174-1
qt5-declarative 5.15.5+kde+r19-1
qt5-svg 5.15.5+kde+r11-1
qt5-translations 5.15.5+kde+r2-1
qt5-wayland 5.15.5+kde+r38-3
qt5-x11extras 5.15.5+kde+r0-1
qt6-base 6.3.1-1
qt6-svg 6.3.1-1
qt6-translations 6.3.1-1
Workaround: unset environment variable related to Wayland so the game will launch with "standard" qt lib.
env -u WAYLAND_DISPLAY -u QT_QPA_PLATFORM /HazeronLauncher
Unfortunately when the game grab the mouse, it is like infinite spin, so impossible to move.
Log is saying:
qt.qpa.wayland: Setting cursor position is not possible on wayland
qt.qpa.wayland: Wayland does not support QWindow::requestActivate()
This plugin supports grabbing the mouse only for popup windows
Using Arch Linux with
qt5-base 5.15.5+kde+r174-1
qt5-declarative 5.15.5+kde+r19-1
qt5-svg 5.15.5+kde+r11-1
qt5-translations 5.15.5+kde+r2-1
qt5-wayland 5.15.5+kde+r38-3
qt5-x11extras 5.15.5+kde+r0-1
qt6-base 6.3.1-1
qt6-svg 6.3.1-1
qt6-translations 6.3.1-1
Workaround: unset environment variable related to Wayland so the game will launch with "standard" qt lib.
env -u WAYLAND_DISPLAY -u QT_QPA_PLATFORM /HazeronLauncher