City Conquest: Difference between revisions

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{{Revision|This page is just quickly thrown together. Needs a minor rewrite and clarification about loyalty.}}
#REDIRECT [[Claim]]


One [[empire]] controls each [[city]]. The empire who controls the flag at the [[Town_Square|town square]] controls the city. To gain control of a city, you must replace the flag at the town square with the flag of your empire.
Each [[avatar]] and [[troop]] present influences a flag according to their empire's stance toward the holder of the flag. Enemy flags are lowered to the bottom of the pole then changed to your empire's flag. This is symbolic and does not require you to have a flag in your possession. Friendly flags are raised to the top of the pole.
[[Military_Flag|Military flag]]s increase the difficulty of capture a city. You cannot raise or lower the flag at the town square unless all of the military flags of the city are controlled by empires that are friendly or neutral toward your empire.
When no avatar or troop is standing near a defense base flag, it slowly returns to the owner of the town square flag. To hold a defense military flag, at least one avatar or troop must remain at the defense base until the town square flag is changed.
=Pillage=
When a city is captured, the local [[bank]]s are pillaged of all funds from the government and citizen accounts. The loot is split equally between the conquering avatars present in the city. All avatars in the city get an equal share, whose empire is an enemy toward the losing empire at the time the city is captured.
=Quotes from patch notes=
{{Collapsible
| Related patch notes
| 2 = [http://hazeron.com/phpBB3/viewtopic.php?f=3&t=7998 '''Update 2015-08-06: Flag Capture Rule Change''']
: After some discussion on the forum with battle hardened players, ''a significant change to the city capture rules was implemented.''
:: City flags now return to the [[empire]] of allegiance of the [[citizen]]s when they are not occupied by enemy units. Previously, flags returned to the empire who owned the town square flag.
::* This change requires that a captured [[city]] be physically occupied until the allegiance changes.
::* This change is intended to slow the marauding squads of players who used to be able to capture most of an empire in an hour.
::* If the political stance is neutral, of the citizens' empire of allegiance toward the owner of the flag, the citizens do not influence the flag, up or down.
[http://hazeron.com/phpBB3/viewtopic.php?f=3&t=7998 '''Update 2015-09-22: Troops Leave Their Post''']
: [[Troop]]s placed at a flag abandon their posts and the flag goes back down.
:: First some notes on how flag and [[city]] capture work.
::* After a flag is captured, the [[empire]] that captured the flag differs from the Empire of Allegiance of the local citizens.
::* Captured flags return to the EoA when not actively guarded.
::* The EoA changes slowly toward the owner of the town square flag. This is reported as the loyalty of the citizens.
::* After the EoA changes to match the flag, the flag is no longer captured. Rather it is now in its new normal state, awaiting capture by some other empire.
:: Several factors contributed to the problem reported.
::* When not in any scene, all but one of the troops at a flag are returned to the garrison.
::* Troops leave flags unguarded to go to work in a weapon or shield base.
::* After a troop is moved to a weapon or shield base, a replacement emerges from the garrison to guard the flag and to be ready for assignment to a base.
::* In an occupied city there is usually no troop in the garrison to replace them. The garrison is not filled from the local populace in occupied cities.
:: Here is the solution implemented in this update.
::* Troops at captured flags no longer return to the garrison when not in any scene.
::* The last troop at a captured flag will not be reassigned to a base.
}}
[[Category:Guides]]
[[Category:Colonization]]
[[Category:Colonization]]
[[Category:Science]]

Latest revision as of 03:50, 1 April 2024

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