Cantina: Difference between revisions

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| Name = Cantina
| Name = Cantina
| Picture = BTavern.png
| Picture = BTavern.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 32
| Description = Eating, Drinking, Relaxation
| Jobs = 1 plus 1 for each level
| Note =
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 15 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
| Speedup =
| FieldArea = Ok
* [[Hammer]]
| Generator = No
* [[SUV]]
| GuardPost = No
* [[Electricity]]
| HomeLarge = Ok
* [[Computer]]
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = 1 Lounge Required
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}
The '''cantina''' is primarily a [[morale]] building.


A cantina is a morale-boosting building, and one of the first that is demanded by the [[citizen]]s. It does not produce anything, but it can import [[food]] and [[liquor]] wares from other [[cities]].
It also imports [[food]] and [[liquor]] wares from other [[cities]].


==Morale==
==Morale==
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===Morale Bonus===
===Morale Bonus===
Providing more cantina levels than necessary will give a +1 morale increase, which will be boosted to 2 points if [[liquor]] is present in the city.
Cantina blueprints specialize in lounge jobs. More lounge jobs than necessary will give a +1 morale increase, which will be boosted to 2 points if [[liquor]] is present in the city.


The canrina is one of only two buildings that give a positive morale bonus, the other is the [[church]].
==Import==
 
The cantina imports [[food]] and [[liquor]].
==Trade==
The city imports once every 6 minutes. Each type of building takes a turn at importing materials.
The number of levels of each building determines what % of the other city's materials it imports.
 
* Cantina - .5% + .5% per level of cantina in the city, max 20%
 
Each building type imports from every connected city. Connection type determines amount.
 
* Space - Import % divided by 4, min 1
* Air - Import % divided by 3, min 1
* Water - Import % divided by 2, min 1
* Land - Import %
 
See the [[City Trade]] page for more information.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]
[[Category:Morale_Buildings]]

Latest revision as of 02:25, 4 March 2024

Building
Cantina
BTavern.png
Type Building
Description Eating, Drinking, Relaxation
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space 1 Lounge Required
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

The cantina is primarily a morale building.

It also imports food and liquor wares from other cities.

Morale

One cantina is required for every 50 population in a city in order to avoid morale penalties.

Morale Bonus

Cantina blueprints specialize in lounge jobs. More lounge jobs than necessary will give a +1 morale increase, which will be boosted to 2 points if liquor is present in the city.

Import

The cantina imports food and liquor.