Large Missile and Nuclear Fuel Plant: Difference between pages

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{{TabberHeader|Border=yes|Width=170px}}
{{Building
<tabber>|-|Sideviper={{Commodity
| Name = Nuclear Fuel Plant
| Name = Large Missile<br> SlPo Sideviper
| Picture = BNuclearFuelPlant.png
| Picture = c_MissileLg.png
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| Cost = 16,335.20¢
| Description = Makes Nuclear Fuel
| Weight = 158.76kg
| Note = Shops determine number of processes.
| Size = 36
| Type = Building
| Capacity =  
| Arena = No
| Center = yes
| Auditorium = No
}}|-|Thumper={{Commodity
| Battery = Ok
| Name = Large Missile<br> Bl Thumper
| CommodityStorage = 1m³ Space Required
| Picture = c_MissileLg.png
| FieldArea = Ok
| Cost = 16,223.20¢
| Generator = No
| Weight = 136.08kg
| GuardPost = No
| Size = 36
| HomeLarge = No
| Capacity =  
| HomeMedium = No
| Center = yes
| HomeSmall = No
}}|-|Fireball={{Commodity
| Livestock = No
| Name = Large Missile<br> BlBu Fireball
| LoungeSpace = No
| Picture = c_MissileLg.png
| OfficeSpace = 1 Office Required
| Cost = 16,298.70¢
| ParkingGroundVehicles = Ok
| Weight = 158.76kg
| ParkingSpaceVehicles = Ok
| Size = 36
| ParkingWaterVehicles = Ok
| Capacity =  
| ParkingSpacecraft = No
| Center = yes
| Radar = No
| ShieldGenerator = No
| ShopSpace = 1 Shop Required
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = No
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}
</tabber>
'''Nuclear fuel plants''' use [[radioactives]] to produce [[Nuclear_Fuel_Rod|nuclear fuel rod]]s for use by [[Nuclear_Power_Plant|nuclear power plant]]s.
{{TabberFooter}}
'''Large Missiles''' are used by [[Weapon_Launcher_Bay|weapon launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s.


Because of their need for [[Large_Rocket_Motor|large rocket motor]]s, large missiles are typically extremely expensive for private use and take a long time to manufacture. However, their high cost and high logistic requirements are rewarded with absolutely devastating firepower.
==Production==
 
{{Production
==Use==
| Building = [[Nuclear Fuel Plant]]
Large missile units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the large missiles are consumed directly, amount depending on the size of the weapon.
| Produces = 10 [[Nuclear Fuel Rod]]
 
* They are loaded into a [[vehicle]] or [[Weapon_Launcher_Turret|weapon launcher turret]].
** This is done using the Ordnance menu.
** If the ordnance is changed, any remaining rounds in the weapon is lost.
* A [[Weapon_Launcher_Bay|weapon launcher bay]] uses the small rockets directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
** A weapon launcher bay needs (Round(Weapon Bay volume/90)+1) large missiles to launch a full salvo.
 
See the [[Ammunition]] page for more information.
 
==Types==
There are 3 types of large missiles, all of which can be made easily with sufficient [[Large_Rocket_Motor|large rocket motor]]s and some warhead component.
 
{| class="wikitable sortable"
! Name
! Damage type
! Special component
|-
| Large Missile Bl Thumper
| Bludgeon
|
|-
| Large Missile BlBu Fireball
| Bludgeon and Burning
| [[Gasoline]]
|-
| Large Missile SlPo Sideviper
| Slashing and Poison
| [[Antidote]] and [[Metal]]
|}
 
For more information about the different damage types, see the [[Damage Type]] page.
 
==Produced by==
{{ProductionHeader}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Large Missile BlBu Fireball'''
| Consumed =
* 10 [[Bomb Bl Black Cat]]
* 140 [[Electronic Part]]s
* 10 [[Gasoline]]
* 10 [[Large Rocket Motor]]s
| Required =
* [[Electricity]]
* [[Fitting Wrench]]
* [[Hammer]]
* [[Screw Driver]]
* [[Soldering Iron]]
| Optional =
* [[Computer]] (- time)
}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Large Missile Bl Thumper'''
| Consumed =
* 10 [[Bomb Bl Black Cat]]
* 140 [[Electronic Part]]s
* 10 [[Large Rocket Motor]]s
| Required =
* [[Electricity]]
* [[Fitting Wrench]]
* [[Hammer]]
* [[Screw Driver]]
* [[Soldering Iron]]
| Optional =
* [[Computer]] (- time)
}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Large Missile SlPo Sideviper'''
| Consumed =
| Consumed =
* 10 [[Antidote]]
* 10 [[Electricity]]
* 10 [[Bomb Bl Black Cat]]
* 140 [[Electronic Part]]s
* 10 [[Large Rocket Motor]]s
* 10 [[Metal]]
* 10 [[Metal]]
* 10 [[Plastic]]
* 100 [[Radioactives]]
| Required =
| Required =
* [[Electricity]]
* [[Clamp]]
* [[Fitting Wrench]]
* [[Computer]]
* [[Hammer]]
* [[Screw Driver]]
* [[Screw Driver]]
* [[Soldering Iron]]
* [[Soldering Iron]]
| Optional =
| Optional =
* [[Computer]] (- time)
}}
}}
{{ProductionFooter}}


[[Category:Commodities]]
[[Category:Buildings]]
[[Category:Ammunition]]
[[Category:Manufacture_Buildings]]

Latest revision as of 04:43, 28 February 2024

Building
Nuclear Fuel Plant
BNuclearFuelPlant.png
Type Building
Description Makes Nuclear Fuel
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Shops determine number of processes.
Structural Requirements
Arena No
Auditorium No
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large No
Home, Medium No
Home, Small No
Livestock No
Lounge Space No
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space 1 Shop Required
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

Nuclear fuel plants use radioactives to produce nuclear fuel rods for use by nuclear power plants.

Production

Building Produces Consumed Required Optional
Nuclear Fuel Plant 10 Nuclear Fuel Rod