Not a member yet? Why not Sign up today
Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,237
» Latest member: Baikonur
» Forum threads: 1,542
» Forum posts: 9,407

Full Statistics

Online Users
There are currently 417 online users.
» 0 Member(s) | 414 Guest(s)
Bing, Facebook, Google

Latest Threads
Some of steam's achieveme...
Forum: Bug Reports
Last Post: andreykl
3 hours ago
» Replies: 0
» Views: 5
Military airport's fake s...
Forum: Bug Reports
Last Post: andreykl
05-30-2024, 01:40 PM
» Replies: 0
» Views: 36
Build UI's Production des...
Forum: Bug Reports
Last Post: andreykl
05-30-2024, 01:32 PM
» Replies: 0
» Views: 28
Aircraft Factory No Parki...
Forum: Bug Reports
Last Post: Rustydaz
05-25-2024, 10:39 PM
» Replies: 1
» Views: 200
Sell at actual price 0 di...
Forum: Bug Reports
Last Post: Rustydaz
05-24-2024, 10:05 PM
» Replies: 1
» Views: 98
Ship teleported out of th...
Forum: Bug Reports
Last Post: Rustydaz
05-23-2024, 02:44 AM
» Replies: 34
» Views: 5,185
Fog on Gas Giant World Ma...
Forum: Bug Reports
Last Post: Deantwo
05-17-2024, 08:41 PM
» Replies: 5
» Views: 2,413
electricity not shared on...
Forum: Bug Reports
Last Post: Deantwo
05-17-2024, 08:00 PM
» Replies: 1
» Views: 109
2024-05-16 Pirates, Fleet...
Forum: Updates
Last Post: Haxus
05-17-2024, 03:50 PM
» Replies: 6
» Views: 607
Helicopter Taxi Issues
Forum: Bug Reports
Last Post: Deantwo
05-17-2024, 07:28 AM
» Replies: 0
» Views: 97

 
  Crates in Vehicles Decay Too Fast
Posted by: Deantwo - 08-18-2020, 08:50 PM - Forum: Prerelease Bug Reports - No Replies

We found a weird little issue after loading some space rockets with crates. Driving away from the space rockets and then coming back a couple minutes later to the crates being gone.

We can reproduce it.

A crate dropped on the ground didn't decay in the short time we were away.

This is not a major bug, since we don't actually need to bring supplies via space rocket anymore, but might be worth a look.

Print this item

  City limits do not extend into/out of water
Posted by: Mal - 08-18-2020, 04:10 PM - Forum: Prerelease Bug Reports - Replies (1)

As stated in title, city limits cannot cross into or out of water--meaning, depending on where you built the city capitol any buildings built underwater or on land are not counted as part of the city.

Furthermore, if you try to build a police station in the water/out of land, it will not even let you. You can only build them underwater if the capitol is underwater, or on land if the capitol is on land.

This makes managing cities that include both underwater and land buildings a pain as the city report does not accurately list all the buildings and jobs, and you cannot use the city capitol to its full effect.

Print this item

  Military HQ inside of a biodome cannot be deleted
Posted by: Mal - 08-17-2020, 05:27 PM - Forum: Prerelease Bug Reports - Replies (4)

Found a bug that results in not being able to delete two buildings, here's how to reproduce:

If you build a Military HQ inside of a biodome, when you try to delete it you get:

'The headquarters cannot be demolished while the world has military buildings.'

Then if you look on the military HQ's building list, you can see the biodome is listed as a military building.

[Image: fgAZ5Iz.png]

The problem is you can't delete the biodome while it has any buildings inside of it. So you're stuck at a stalemate...

Possible fix: stop letting biodomes be listed as a 'military building'.

What's worse, is Biodomes also have a ridiculous amount of HP for whatever reason so blowing it up myself will probably take about an hour or longer of spamming the fire key because there doesn't exist an attack order on buildings, friendly or otherwise.

(As an aside it would be nice to have an order for that!)

Print this item

  system defense pool
Posted by: nightslaysanta - 08-17-2020, 08:00 AM - Forum: Arena of Ideas - Replies (1)

where you can allocate ships into a pool that will defend the system when a enemy enters

Print this item

  land system
Posted by: nightslaysanta - 08-17-2020, 07:25 AM - Forum: Arena of Ideas - No Replies

i see it has potential for subscriptions service where you get some ore anti decay land plots if paid a monthly subscription

Print this item

Photo hotkey tip on screen
Posted by: nightslaysanta - 08-17-2020, 06:48 AM - Forum: Arena of Ideas - Replies (2)

basicly have the hotkeys shown in a corner of the screen like this to help new players who join the game
[Image: e2n7x82.png]

Print this item

  2020-08-14 Free to Play, Dimensions, Gold
Posted by: Haxus - 08-14-2020, 04:58 PM - Forum: Updates - Replies (11)

Free to Play
Shores of Hazeron is now completely free to play. There are no restrictions on features and accounts do not expire.

All accounts that were inactive are now active.

Dimensions
What is on the other side of the omega discontinuity?

I started working on the part of the universe on the other side of the omega discontinuity, as part of a story. A different set of games rules apply there, as with the conflict zone and neutral zone. This led me to change the names of these areas, to indicate that different rules of the universe apply there. These are now considered to be different dimensions of the universe.

  • War Dimension - Formerly the conflict zone. This is where players can wage war against other players.
  • Peace Dimension - Formerly the neutral zone. This is where players are safe from attack by other players (but not pirates).
  • Earth Dimension - Contains the Milky Way galaxy.
Gold
Gold is needed for a story that involves the Earth dimension.

Commodities were added:
  • [Image: c_GoldOre.png]Gold Ore
  • [Image: c_Gold.png]Gold
  • [Image: c_GoldRing.png]Gold Ring
  • Gold Hull Module
Gold only exists naturally in the Earth dimension.

Commodity Icon Changes
I don't like some of the basic commodity icons.

Updated some commodities. This changes their appearance on the terrain, as an icon, and when an item of the commodity is seen (on the ground or in the item inspect window).
[Image: c_Ore.png]Ore - The old icon and texture look like it had gold in it.
[Image: c_Minerals.png]Minerals - My grandson thought the old icon looked like the poop emoji.
[Image: c_Coal.png]Coal - The old icon was too black. RGB(0,0,0).

Print this item

  Game crashes at load in (solved)
Posted by: Greydog - 08-08-2020, 01:20 PM - Forum: Closed Bug Reports - Replies (32)

For one character out of 5.

Malcanis: JWZX

Character actually does load but the game shuts down as soon as the environment tries to load as well.

*edit*
Grizzic: AFBJB

I was curious as to whether this was system wide or just planetary, or maybe just the character, so as a test I berthed this character into the others ship. This one is now stuck as well so I guess that makes it a system wide thing.

Print this item

  PHP class and simple tools to convert SoH mail messages to MIME mail
Posted by: AnrDaemon - 08-02-2020, 04:26 PM - Forum: Indy Tools and Mods - No Replies

This is an old and crude script I cooked five years ago.
Somebody could find it interesting.

https://github.com/AnrDaemon/SoH-MailFilter

Print this item

  SoH settings backup scripts
Posted by: AnrDaemon - 08-02-2020, 04:03 PM - Forum: Non-functional and Abandoned - No Replies

https://github.com/AnrDaemon/SoH-Setting...ses/latest

This is (currently) a Windows-only scripts requiring RAR for full functionality (incremental backups).
Anybody welcome to contribute patches.

Print this item