Spacecraft Technology

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Revision as of 15:23, 5 August 2015 by Deantwo (talk | contribs) (Added revision tag.)
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This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: List is currently based on resource TL and Airport Repair Shop process TL requirements. Related bug report: (Bug report thread) Airport Repair Shop Processes TL Requirement
Tech Level Usable Modules Max Armor Level Max Mass Max (non officer) Berths
1 1 350,000 7
2 Sensor, Weapon Bay** 2 700,000 8
3 Medical Bay, Surgery Module, Wildcatter Bay 3 1,050,000 9
4 Energy Shield, Energy Weapon Bay, Energy Weapon Turret 4 1,400,000 10
5 5 1,750,000 11
6 Atmospheric Condenser Bay 6 2,100,000 12
7 Transporter, Hull Opening 7 2,450,000 13
8 Tractor Beam Bay 8 2,800,000 14
9 9 3,150,000 15
10 Magmium Armor 10 3,500,000 16
11 10 3,850,000 17
12 Kinetic Shield 10 4,200,000 18
13 Genetics Medical Module 10 4,550,000 19
14 Vehicle Transporter 10 4,900,000 20
15 10 5,250,000 21
16 10 5,600,000 22
17 10 5,950,000 23
18 10 6,300,000 24
19 Vulcium Armor 10 6,650,000 25
20 10 7,000,000 26
21 10 7,350,000 27
22 Cybernetics Medical Module 10 7,700,000 28
23 10 8,050,000 29
24 Warp Drive, Particle Collector Bay, Cloaking Shield 10 8,400,000 30
25 10 8,750,000 31
26 10 9,100,000 32
27 10 9,450,000 33
28 10 9,800,000 34
29 10 10,150,000 35
30 10 10,500,000 36
31 10 10,850,000 37
32 10 11,200,000 38

** Most basic weapon;Ballistic Weapon Bay, Weapon Launcher Bay, Weapon Deployment Bay. And most basic harvester bays; Prospector Bay, Siphon Bay.