Patent: Difference between revisions

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(Typo. Minor section added.)
(Fixes and more description.)
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A patent is used to unlock a [[Manufacturing_Process|manufacturing process]]. The [[quality]] of the resulting patent will limit the quality of the patented commodity.
A patent is used to unlock a [[Manufacturing_Process|manufacturing process]]. The [[quality]] of the resulting patent will limit the quality of the patented commodity.


==Research Funding==
All manufacturing processes more advanced than metal will require a patent to be researched before it can be done.
 
==Research==
A patent is researched at the building  or at a [[university]].
 
When a patent is successfully researched, it is added to the empire's patent list. If the patent already exists it is simply updated if the new one is a higher quality.
 
===Research Funding===
When fetching [[cronodollar]]s for a patent's [[Manufacturing_Process|manufacturing process]], up to half of the cronodollar cost will be paid by the citizen accounts.
When fetching [[cronodollar]]s for a patent's [[Manufacturing_Process|manufacturing process]], up to half of the cronodollar cost will be paid by the citizen accounts.


==Prototype Failure==
===Resulting Quality===
The [[quality]] of a patent depends on the QL of the [[building]] making the patrnt, and the quality of the mayerials used. If the patent require no materials, it wil simply depend on the QL of the building.
 
Quality of cronodollars is ignored.
 
===Prototype Failure===
On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.
On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.
==Empire Patents==
All [[building]]s belonging to the empire will periodically fetch required patents from the empire patents.
The list of empire patents can be seen on the [[Governance]] window's ''Patent'' tab. It is also possible to export these patents onto [[media]], allowing you to trade them with other [[empire]]s.


==Produced by==
==Produced by==
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| Optional =
| Optional =
* [[Computer]] (- time)
* [[Computer]] (- time)
* ''Commodity'' (- time)
* ''Commodity'' Optionals*
<small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
}}
}}
{{ProductionEntry
{{ProductionEntry

Revision as of 23:22, 7 September 2018

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: WIP, see: Technology Update
Commodity
Patent
C_Patent.png
Nominal Cost
Weight
0.02kg
Pack Size
  • 1

A patent is used to unlock a manufacturing process. The quality of the resulting patent will limit the quality of the patented commodity.

All manufacturing processes more advanced than metal will require a patent to be researched before it can be done.

Research

A patent is researched at the building or at a university.

When a patent is successfully researched, it is added to the empire's patent list. If the patent already exists it is simply updated if the new one is a higher quality.

Research Funding

When fetching cronodollars for a patent's manufacturing process, up to half of the cronodollar cost will be paid by the citizen accounts.

Resulting Quality

The quality of a patent depends on the QL of the building making the patrnt, and the quality of the mayerials used. If the patent require no materials, it wil simply depend on the QL of the building.

Quality of cronodollars is ignored.

Prototype Failure

On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.

Empire Patents

All buildings belonging to the empire will periodically fetch required patents from the empire patents.

The list of empire patents can be seen on the Governance window's Patent tab. It is also possible to export these patents onto media, allowing you to trade them with other empires.

Produced by

Building Produces Consumed Required Optional
Commodity's Factory 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity

University 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity