Abandonment

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Revision as of 15:28, 27 January 2020 by Deantwo (talk | contribs) (Weekly activity?)
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Days Penalty
2 0
3 -1
4 -2
5 -3
6 -4

City abandonment is what slowly causes an abandoned empire to decay. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly and utilises the new Land system.

Cause and Effect

Cities and independent buildings that aren't designated as an avatar's Land start feeling abandoned if no avatars have passed through the system for more than 2 days. See Abandonment Prevention below.

Building abandonment begins three days after: 1) an avatar on line was last present in its solar system or 2) it stops being protected by the land designation of an avatar. On the 3rd day this starts as a -1 morale penalty which will then decrease by -1 every day thereafter.

Once a building is abandoned, it is subject to decay. Up to three abandoned buildings in a city will decay at each city report cycle. Decayed buildings are listed on the city report. Probability of decay increases as the negative morale modifier increases.

Abandonment Prevention

Cities and buildings have immunity to abandonment when:

  • They are in the land solar systems of an avatar. They're protected from abandonment while the avatar's account remains active. Empire of the avatar or the buildings is not a factor.
  • Buildings do not have to be part of a city. All buildings in land systems are protected.

For the purpose of preventing abandonment, a city/building can be satisfied by:

  • An avatar passing through the containing solar system. All cities and buildings in a solar system are satisfied by the presence of an avatar who is online, regardless of political stance.

Decay

Decay is the final consequence of abandonment. This is because abandonment gives morale penalties, and the negative morale increases the chance for a building to decay. Once all buildings in a city have decayed, it is gone forever.

For more information, see the Decay page.