Patent

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Revision as of 06:11, 16 December 2019 by Deantwo (talk | contribs) (Minor updating.)
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This section is in need of revision.
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The reason given is: WIP, see: Technology Update
Commodity
Patent
C_Patent.png
Nominal Cost
Weight
0.02kg
Pack Size
  • 1

A patent is used to unlock more advanced manufacturing processes. The quality of the resulting patent will limit the quality of the patented commodity. This means that when better quality resources are available the patents will have to be updated.

All manufacturing processes more advanced than metal will require a patent to be researched before it can be done.

Research

A patent is researched at the building that need it or at a university.

When a patent is successfully researched, it is added to the empire's patent list. If the patent already exists it is simply updated if the new one is a higher quality.

Resulting Quality

The quality of a patent depends on the quality of the materials used.

Quality of cronodollars is ignored.

Prototype Failure

On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.

Empire Patents

All buildings belonging to the empire will periodically fetch required patents from the empire patents.

The list of empire patents can be seen on the Governance window's Patent tab. It is also possible to export these patents onto media, allowing you to trade them with other empires.

Produced by

Building Produces Consumed Required Optional
Commodity's Factory 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity

University 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity