Patent

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Revision as of 08:34, 21 September 2018 by Deantwo (talk | contribs) (→‎Resulting Quality: Removed mention of "buildingQL".)
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The reason given is: WIP, see: Technology Update
Commodity
Patent
C_Patent.png
Nominal Cost
Weight
0.02kg
Pack Size
  • 1

A patent is used to unlock a manufacturing process. The quality of the resulting patent will limit the quality of the patented commodity.

All manufacturing processes more advanced than metal will require a patent to be researched before it can be done.

Research

A patent is researched at the building or at a university.

When a patent is successfully researched, it is added to the empire's patent list. If the patent already exists it is simply updated if the new one is a higher quality.

Research Funding

When fetching cronodollars for a patent's manufacturing process, up to half of the cronodollar cost will be paid by the citizen accounts.

Resulting Quality

The quality of a patent depends on the quality of the mayerials used.

Quality of cronodollars is ignored.

Prototype Failure

On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.

Empire Patents

All buildings belonging to the empire will periodically fetch required patents from the empire patents.

The list of empire patents can be seen on the Governance window's Patent tab. It is also possible to export these patents onto media, allowing you to trade them with other empires.

Produced by

Building Produces Consumed Required Optional
Commodity's Factory 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity

University 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity