Military Radar
Military Radar | |
---|---|
Type | Building |
Description | Detects Units |
Placement Requirement | Can only build on empire base. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | Ok |
Field Area | Ok |
Generator | No |
Guard Post | Ok |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | 1m³ Radar Required |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Military radars add sensor capability the military base. The coverage area of the radar establishes the military base's air traffic control area.
The military radars does not stack with the airport radar, the stronger of the two is used.
Sensors
The radar contains a sensor station which can be used just like the ones used aboard a spacecraft.
The strength of the sensors is equal to ? per m³ of sensor volume.
If a radar detects an enemy spacecraft on its sensors, it will cause the city to send out a distress city report.
System Emission
A radar will start receiving emissions from nearby solar systems. The higher the QL of the radar, the farther away emissions can be detected.
For more information on emissions, see the System Emission page.