Military Headquarters
Military Headquarters | |
---|---|
Type | Building |
Description | Establishes a Military Base |
Placement Requirement | Can only build empire claim. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | Ok |
Field Area | Ok |
Generator | No |
Guard Post | Ok |
Home, Large | Ok |
Home, Medium | 1 Medium or Large Home Required |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | Ok |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | Ok |
Turrets | No |
Weapon Bays | No |
A military headquarters establishes the presence of a military base, similar to the way a capitol building establishes a city. A significant difference is that the entire world becomes part of the military base, without the need for claiming jurisdiction areas like cities.
All other military buildings require that a military headquarters exist on the world before they can be built.
Base Management
When in the chain of command of a base, it is possible to control the manufacturing of all military buildings from the military headquarters building. This is done using the City (F10
) window while standing at the military headquarters building's plot.
This window displays all of the buildings, with their location, distance from you, quality level, and name. By selecting a building, a traditional City window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction.
The refresh button in the top-right corner of the window updates the list.