Wharf
Wharf | |
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Type | Building |
Description | Harvests Fish, Connects All Wharfs on a World |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Wharves are buildings used to produce fish. They have to be built at the coast, having about half the building plot on water.
A wharf in an underwater colony is treated as being on a coast no matter where it is.
Trade Connection
A city with a wharf link to other cities with a wharf on the same planet for trading purposes. On a ringworld the connect even goes between arcs.
For more information, see the City Trade page.
Production
Building | Produces | Consumed | Required | Optional |
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Wharf | 10 Fish |
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