Grocery
| Grocery | |
|---|---|
| Grocery.png | |
| Placement Requirement | |
| |
| Maximum Levels | |
| |
| Jobs | |
| |
| Construction Materials | |
|
| |
| Construction Speedup | |
|
|
A grocery is used to remove a negative morale effect, and you can also buy any kind of food or drink from it.
Trade
The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.
- Grocery - 1% per level of grocery in the city, max 40%
Each building type imports from every connected city. Connection type determines amount.
- Space - Import % divided by 4, min 1
- Air - Import % divided by 3, min 1
- Water - Import % divided by 2, min 1
- Land - Import %
See the City Trades page for more information.