Military Headquarters

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Revision as of 17:00, 28 June 2018 by Deantwo (talk | contribs) (Updated infobox information.)
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Building
Military Headquarters
BBaseHeadquarters.png
Type Building
Description Establishes a Military Base
Placement Requirement Can only build empire claim.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post Ok
Home, Large Ok
Home, Medium 1 Medium or Large Home Required
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar Ok
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters Ok
Turrets No
Weapon Bays No


A military headquarters establishes the presence of a military base, similar to the way a capitol building establishes a city. A significant difference is that the entire world becomes part of the military base, without the need for claiming jurisdiction areas like cities.

All other military buildings require that a military headquarters exist on the world before they can be built.

Base Management

When in the chain of command of a base, it is possible to control the manufacturing of all military buildings from the military headquarters building. This is done using the City (F10) window while standing at the military headquarters building's plot.

Managing a military building remotely.

This window displays all of the buildings, with their location, distance from you, quality level, and name. By selecting a building, a traditional City window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction.

The refresh button in the top-right corner of the window updates the list.