Clothing: Difference between revisions
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[[Category:Commodities]] | [[Category:Commodities]] | ||
[[Category: | [[Category:Clothing]] | ||
[[Category:Handcraftables]] | [[Category:Handcraftables]] |
Revision as of 10:51, 18 October 2020
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Need the armor values please! If you know the answer, please edit this page or state it on the talk page! |
Jeans and Shirt |
---|
Nominal Cost |
31.23¢ |
Weight |
0.23kg |
Pack Size |
|
Capris and Halter |
---|
Nominal Cost |
31.23¢ |
Weight |
0.23kg |
Pack Size |
|
Leather Clothing |
---|
Nominal Cost |
33.50¢ |
Weight |
0.45kg |
Pack Size |
|
If a city has clothing in stock, citizens will buy and start wearing it.
Clothing
Jeans and shirt and capris and halter are made from textiles, therefore it is the simplest clothing commodity to make. They also provide very small amount of protection.
Jeans and shirt and capris and halter can be handcrafted using 2 textiles.
Stats
- Armor value: ???
Leather Clothing
Leather clothing is made using leather, which isn't as easy to produce as textiles. It is a little heavier than fabric clothing and takes up a little more inventory space, it does however provide more protection. The exact armor values of leather clothing depends on stats of the animal that produced the leather.
Leather clothing can be handcrafted using 1 leather.
Stats
- Armor value: ???
Produced by
Building | Produces | Consumed | Required | Optional |
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Clothing Factory | 20 Capris and Halter |
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Clothing Factory | 20 Leather Clothing |
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Clothing Factory | 20 Jeans and Shirt |
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