Vegetation Density: Difference between revisions
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[[File:Foliage.png|thumb|none|Seeing foliage on the world map. Here the foliage is 72.]] | [[File:Foliage.png|thumb|none|Seeing foliage on the world map. Here the foliage is 72.]] | ||
[[World]]s that do not support plant life will have no vegetation density at all. This means that manufacturing processes | [[World]]s that do not support plant life will have no vegetation density at all. This means that manufacturing processes require farms to be in a [[biodome]], or it can rely on alternatives, such as [[hay]] and [[silage]]. | ||
==Production uses== | ==Production uses== |
Latest revision as of 20:40, 2 October 2020
Vegetation Density |
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Nominal Cost |
10.00¢ |
Weight |
0.00kg |
Pack Size |
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Vegetation density, also known as pasture, can be used to produce animal-related products at farms such as animal carcasses, cheese, eggs, fertilizer and milk.
Manufacturing processes that use vegetation density will fetch it from the environment, but the chance of a successful fetch depends on how dense the foliage is at the farm's location. This can be seen by how green/grassy the ground is or by using the locator's world map.
![](/wiki/images/thumb/2/21/Foliage.png/300px-Foliage.png)
Worlds that do not support plant life will have no vegetation density at all. This means that manufacturing processes require farms to be in a biodome, or it can rely on alternatives, such as hay and silage.
Production uses
Building | Produces | Consumed | Required | Optional |
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Farm | 10 Animal Carcasses |
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Farm | 10 Cheese |
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Farm | 10 Eggs |
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Farm | 10 Fertilizer |
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Farm | 10 Milk |
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