Wharf: Difference between revisions
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==Trade Connection== | ==Trade Connection== | ||
A | A wharf forms a [[Trade_Connection|trade connection]] to other wharves on the same [[world]], this allows all [[building]]s connected to either wharf to [[fetch]] [[commodities]] from each other. On a [[ringworld]] the connection even goes between arcs. | ||
For more information, see the [[ | For more information, see the [[Trade Connection]] page. | ||
==Production== | ==Production== |
Revision as of 05:55, 17 September 2020
Wharf | |
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Type | Building |
Description | Harvests Fish, Connects All Wharfs on a World |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Wharves are buildings used to produce fish. They have to be built at the coast, having about half the building plot on water.
A wharf in an underwater colony is treated as being on a coast no matter where it is.
Trade Connection
A wharf forms a trade connection to other wharves on the same world, this allows all buildings connected to either wharf to fetch commodities from each other. On a ringworld the connection even goes between arcs.
For more information, see the Trade Connection page.
Production
Building | Produces | Consumed | Required | Optional |
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Wharf | 10 Fish |
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