Ship Yard: Difference between revisions
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(→Production: Added "(Unimplemented)" tags.) |
(Added Commercial Ship as a construction speedup.) |
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Line 14: | Line 14: | ||
* [[Hammer]] | * [[Hammer]] | ||
| Speedup = | | Speedup = | ||
* [[Commercial Ship]] | |||
* [[Computer]] | |||
* [[Electricity]] | |||
* [[SUV]] | * [[SUV]] | ||
}} | }} | ||
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It can produces the following vehicles: | It can produces the following vehicles: | ||
*[[Battle Ship]] (Unimplemented) | * [[Battle Ship]] (Unimplemented) | ||
*[[Commercial Ship]] (Unimplemented) | * [[Commercial Ship]] (Unimplemented) | ||
*[[Sail Boat]] | * [[Sail Boat]] | ||
*[[Submarine]] | * [[Submarine]] | ||
=Production= | =Production= |
Revision as of 11:40, 4 June 2015
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot? |
Shipyard | |
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Shipyard.png | |
Placement Requirement | |
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Maximum Levels | |
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Jobs | |
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Construction Materials | |
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Tools Required | |
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Construction Speedup | |
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A Shipyard is used to produce ships.
It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.
It can produces the following vehicles:
- Battle Ship (Unimplemented)
- Commercial Ship (Unimplemented)
- Sail Boat
- Submarine
Production
Building | Produces | Consumed | Required | Optional |
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Shipyard | 1 Battle Ship (Unimplemented) |
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Shipyard | 1 Commercial Ship (Unimplemented) |
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Shipyard | 1 Sail Boat |
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Shipyard | 1 Sail Boat |
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Shipyard | 1 Sail Boat |
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Shipyard | 1 Submarine |
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