Wharf: Difference between revisions

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(Added a note about having to be on a coast. Added a note about wharf in an Underwater Colony. Added a note about trade connection between ringworld arcs.)
(Updated infobox.)
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| Name = Wharf
| Name = Wharf
| Picture = BWharf.png
| Picture = BWharf.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 8
| Description = Harvests Fish, Connects All Wharfs on a World
| Jobs = 1 plus 1 for each level
| Note = Shops determine number of processes.
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 85 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
* [[Hammer]]
| FieldArea = Ok
| Speedup =
| Generator = No
* [[Commercial Ship]]
| GuardPost = No
* [[Computer]]
| HomeLarge = Ok
* [[Electricity]]
| HomeMedium = Ok
* [[SUV]]
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}


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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Food_Production_Buildings]]

Revision as of 19:57, 21 April 2019

Building
Wharf
BWharf.png
Type Building
Description Harvests Fish, Connects All Wharfs on a World
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Shops determine number of processes.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Wharves are buildings used to produce fish. They have to be built at the coast, having about half the building plot on water.

A wharf in an underwater colony is treated as being on a coast no matter where it is.

Trade Connection

A city with a wharf link to other cities with a wharf on the same planet for trading purposes. On a ringworld the connect even goes between arcs.

For more information, see the City Trade page.

Production

Building Produces Consumed Required Optional
Wharf 10 Fish