Hangar: Difference between revisions

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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Transportation_Buildings]]

Revision as of 12:18, 7 April 2019

Building
Hangar
BHangar.png
Type Building
Description Stores Spacecraft
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


The hangar is able to store a spacecraft and its crew for later use. This is mostly used to prevent decay of spacecraft that don't have an officer on board.

Spacecraft Storage

Each hangar can store one spacecraft for each avatar. If the hangar is bulldozed or decay, all the stored spacecraft are lost.

Mothball

In order to mothball a spacecraft, it must be rigged for repairs and not have an avatar or officer on board.

Mothballing an Imperium starship.

Launch

When taking a spacecraft out of a hangar, it appears in orbit directly above the hangar, or near there if the space is blocked by other spacecraft.

It is possible to take captain's berth on board the spacecraft upon launch using the checkbox.

To get onto the spacecraft, either use the Recall Home ability or use airport terminal's transporter if the spacecraft itself doesn't have transporters installed.

Launching an Imperium starship.