Medical Kit: Difference between revisions
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Medical kits are the only way to heal [[Health|health point]]s quickly. It is standard to keep one on your belt just in case. Higher [[ | Medical kits are the only way to heal [[Health|health point]]s quickly. It is standard to keep one on your belt just in case. Higher [[quality]] medical kits heal more and last longer. | ||
Can be [[handcraft]]ed with 1 [[Pharmaceuticals|pharmaceutical]], 1 [[Textiles|textile]], and 1 [[Sewing Needle|sewing needle]]. | Can be [[handcraft]]ed with 1 [[Pharmaceuticals|pharmaceutical]], 1 [[Textiles|textile]], and 1 [[Sewing Needle|sewing needle]]. | ||
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| Building = [[Pharmaceutical Lab]] | | Building = [[Pharmaceutical Lab]] | ||
| Produces = 10 [[Medical Kit]]s | | Produces = 10 [[Medical Kit]]s | ||
| Consumed = | | Consumed = | ||
* 10 [[Pharmaceuticals]] | * 10 [[Pharmaceuticals]] |
Revision as of 15:50, 20 November 2017
Medical Kit |
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Nominal Cost |
64.73¢ |
Weight |
0.45kg |
Pack Size |
|
Medical kits are the only way to heal health points quickly. It is standard to keep one on your belt just in case. Higher quality medical kits heal more and last longer.
Can be handcrafted with 1 pharmaceutical, 1 textile, and 1 sewing needle.
How to Use
To use a medical kit, follow these steps:
- Place medical kit in an inventory slot
- Select the medical kit
- Depending on desired target:
- Oneself:
- Click the "Use Item" key, default is
U
andMouse3
- Click the "Use Item" key, default is
- Other:
- Get within range and aim at the target
- Click the "Fire Weapon/Use Item on Target" key, default is
Mouse1
- Oneself:
Produced by
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Pharmaceutical Lab | 10 Medical Kits |
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