Fish: Difference between revisions

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Emerging life or the survivors of a once-flourishing ecosystem, these hardy creatures can be found in most seas of liquid water.
Emerging life or the survivors of a once-flourishing ecosystem, these hardy creatures can be found in most seas of liquid water.


Fish is a common food source for [[omnivore]]s, [[carnivore]]s and [[scavenger]]s. They are produced from a [[wharf]], while is already needed to establish [[City_Trade|city trade connections]].
Fish is a common food source for [[omnivore]]s, [[carnivore]]s and [[scavenger]]s. They are produced from a [[wharf]], which can also be used to establish [[City_Trade|city trade connections]].


Fish can also be processed into [[Fish_Meat|fish meat]], which is smaller and is a separate type of food then fish when counting for [[city]] food morale bonus.
Fish can also be processed into [[Fish_Meat|fish meat]], which is smaller and is a separate type of food than fish when counting for [[city]] food morale bonus.


Using a [[knife]]'s skinning action on a fish laying on the ground will yield 1 fish meat.
Using a [[knife]]'s skinning action on a fish laying on the ground will yield 1 fish meat.

Revision as of 13:54, 19 February 2017

Commodity
Fish
C_Fish.png
Nominal Cost
24.00¢
Weight
0.45kg
Pack Size
  • 2


Emerging life or the survivors of a once-flourishing ecosystem, these hardy creatures can be found in most seas of liquid water.

Fish is a common food source for omnivores, carnivores and scavengers. They are produced from a wharf, which can also be used to establish city trade connections.

Fish can also be processed into fish meat, which is smaller and is a separate type of food than fish when counting for city food morale bonus.

Using a knife's skinning action on a fish laying on the ground will yield 1 fish meat.

Produced by

Building Produces Consumed Required Optional
Wharf 10 Fish


Production uses

Building Produces Consumed Required Optional
Meat Processing Plant 10 Fish Meat