Ship Yard: Difference between revisions

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(Sailing into the sunset.)
 
(→‎Production: Added "(Unimplemented)" tags.)
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{{ProductionEntry
{{ProductionEntry
| Building = [[Shipyard]]
| Building = [[Shipyard]]
| Produces = 1 [[Battle Ship]]
| Produces = 1 [[Battle Ship]]<br>(Unimplemented)
| TL = 1
| TL = 1
| Consumed =
| Consumed =
Line 54: Line 54:
{{ProductionEntry
{{ProductionEntry
| Building = [[Shipyard]]
| Building = [[Shipyard]]
| Produces = 1 [[Commercial Ship]]
| Produces = 1 [[Commercial Ship]]<br>(Unimplemented)
| TL = 1
| TL = 1
| Consumed =
| Consumed =

Revision as of 22:17, 26 May 2015

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot?


Building
Shipyard
Shipyard.png
Placement Requirement
Maximum Levels
  • 1
Jobs
  • 2
Construction Materials

Tools Required

Construction Speedup


A Shipyard is used to produce ships.

It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.

It can produces the following vehicles:

Production

Building Produces Consumed Required Optional
Shipyard 1 Battle Ship
(Unimplemented)

Shipyard 1 Commercial Ship
(Unimplemented)

Shipyard 1 Sail Boat

Shipyard 1 Sail Boat

Shipyard 1 Sail Boat

Shipyard 1 Submarine