Time: Difference between revisions
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(Added a separate section for City Cycle. Added a table for the different time units.) |
m (Minor fixes to the time unit table.) |
||
Line 4: | Line 4: | ||
{| class="wikitable" | {| class="wikitable" | ||
+ Time Units | |+ Time Units | ||
|- | |- | ||
! Game Time | ! Game Time | ||
| Year | |||
| Month | |||
| Day | |||
| City Cycle | |||
|- | |||
! Real Time | ! Real Time | ||
| 13 days | | 13 days | ||
| 1 day | | 1 day | ||
| 52 minutes | | 52 minutes | ||
| 13 minutes | | 13 minutes | ||
|} | |} |
Revision as of 17:33, 2 November 2016
The time scale of Shores of Hazeron is twenty-eight game-universe days per real-world day, about a game month per real day, thirteen real days per game year.
One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds.
Game Time | Year | Month | Day | City Cycle |
---|---|---|---|---|
Real Time | 13 days | 1 day | 52 minutes | 13 minutes |
City Cycle
City cycles happen 4 times per game-universe day, which equals to every 13 minutes. This is when the city report is created.