Time: Difference between revisions
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m (Corrected City_Report link.) |
(Added a separate section for City Cycle. Added a table for the different time units.) |
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Line 3: | Line 3: | ||
One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds. | One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds. | ||
{| class="wikitable" | |||
+ Time Units | |||
|- | |||
! Game Time | |||
! Real Time | |||
|- | |||
| Year | |||
| 13 days | |||
|- | |||
| Month | |||
| 1 day | |||
|- | |||
| Day | |||
| 52 minutes | |||
|- | |||
| City Cycle | |||
| 13 minutes | |||
|} | |||
==City Cycle== | |||
City cycles happen 4 times per game-universe day, which equals to every 13 minutes. This is when the [[City_Report|city report]] is created. | |||
[[Category:Science]] | [[Category:Science]] |
Revision as of 17:29, 2 November 2016
The time scale of Shores of Hazeron is twenty-eight game-universe days per real-world day, about a game month per real day, thirteen real days per game year.
One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds.
+ Time UnitsGame Time | Real Time |
---|---|
Year | 13 days |
Month | 1 day |
Day | 52 minutes |
City Cycle | 13 minutes |
City Cycle
City cycles happen 4 times per game-universe day, which equals to every 13 minutes. This is when the city report is created.