City Neglect: Difference between revisions

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==Neglect Prevention==
==Neglect Prevention==
For the purpose of preventing neglect, city visitation can be satisfied in three ways:
For the purpose of preventing neglect, city visitation can be satisfied in three ways:
* '''An empire avatar passes through the city's solar system.''' All cities in a [[Solar_System|solar system]] are visited by the presence of an empire avatar. Cities that do not belong to the empire of the avatar or officer are not visited.
* '''An empire avatar passes through the city's solar system.''' All cities in a [[Solar_System|solar system]] are visited by the presence of an empire avatar. Cities that do not belong to the empire of the avatar are not visited.
* '''An empire officer passes through the city's solar system.''' All cities in a solar system are visited by the presence of an empire [[officer]].
* '''An empire officer passes through the city's solar system.''' All cities in a solar system are visited by the presence of an empire [[officer]]. Cities that do not belong to the empire of the officer are not visited.
* '''The city receive tribute.''' When a [[Capital_City|capital city]] receive [[tribute]] from another city, its is considered visited for neglect purposes.
* '''The city receives tribute.''' When a [[Capital_City|capital city]] receive [[tribute]] from another city, its is considered visited for neglect purposes.


Common practice is to leave a [[spacecraft]] with an officer on board in important solar systems, or set up a spacecraft on patrol through multiple solar systems.
Common practice is to leave a [[spacecraft]] with an officer on board in important solar systems, or set up a spacecraft on patrol through multiple solar systems.

Revision as of 19:48, 28 May 2016

City neglect is only a concern if city morale is negative or for the use in the ladder board. Cities must be visited by an empire avatar or officer to prevent neglect. Neglect will start 14 days after the last visit from an empire avatar or officer, which will cause loyalty to start decreasing instead of increasing.

Neglect Prevention

For the purpose of preventing neglect, city visitation can be satisfied in three ways:

  • An empire avatar passes through the city's solar system. All cities in a solar system are visited by the presence of an empire avatar. Cities that do not belong to the empire of the avatar are not visited.
  • An empire officer passes through the city's solar system. All cities in a solar system are visited by the presence of an empire officer. Cities that do not belong to the empire of the officer are not visited.
  • The city receives tribute. When a capital city receive tribute from another city, its is considered visited for neglect purposes.

Common practice is to leave a spacecraft with an officer on board in important solar systems, or set up a spacecraft on patrol through multiple solar systems.

Revolt

When loyalty hits zero the city will revolt if the morale is negative. When it revolts it will change ownership to a random pirate empire. Neglect is then reset.

Neglect Math

It is possible to calculate the number of days a city can be neglect before it starts to loyalty is gone.

Population = Population in the city.
PopLoyal = Loyal population in the city.
NDays = Number of days neglected, if not present it can be between 0 and 6.
NeglectStart = 7
CityCycleInterval = 13
MinutesPerDay = (60 * 24)

DaysLeft = max(NeglectStart - NDays, 0) + (PopLoyal * CityCycleInterval / MinutesPerDay)
DaysMax = NeglectStart + (Population * CityCycleInterval / MinutesPerDay)

As used in HazeronAdviser.

Here is a simple table to show the maximum number of days, depending on population.

Population 0* 111 222 333 444 555 666 777 888 999 1108 1219
Maximum Days Neglected 7* 8 9 10 11 12 13 14 15 16 17 18
* If there is no population, there can be no loyal citizens.