Retail Store: Difference between revisions

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A retail store is used to remove a negative morale effect, and you can also buy any kind of equipment and material from it.
A retail store is used to remove a negative morale effect, and you can also buy any kind of equipment and material from it.


=Trade=
==Morale==
One retail store is required for every 55 population in a [[city]] in order to avoid [[morale]] penalties.
 
==Trade==
The city imports once every 6 minutes. Each type of building takes a turn at importing materials.
The city imports once every 6 minutes. Each type of building takes a turn at importing materials.
The number of levels of each building determines what % of the other city's materials it imports.
The number of levels of each building determines what % of the other city's materials it imports.

Revision as of 08:01, 18 April 2016

Building
Retail Store
BRetailStore.png
Placement Requirement
Maximum Levels
  • 32
Jobs
  • 1 plus 1 for each level
Construction Materials

Construction Speedup


A retail store is used to remove a negative morale effect, and you can also buy any kind of equipment and material from it.

Morale

One retail store is required for every 55 population in a city in order to avoid morale penalties.

Trade

The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.

  • Retail - 1% per level of retail in the city, max 40%

Each building type imports from every connected city. Connection type determines amount.

  • Space - Import % divided by 4, min 1
  • Air - Import % divided by 3, min 1
  • Water - Import % divided by 2, min 1
  • Land - Import %

See the City Trade page for more information.