Earning Money: Difference between revisions

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m (→‎Income Tax: Added a link.)
(→‎Alternate Incomes: Added "Passenger Transport".)
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A high subsidy tax is preferred when using a [[Harvester_Bay|harvester bay]] equipped spacecraft, since it minimizes the need to board the spacecraft and manually empty the ship account. Even a subsidy tax of 100% can be useful for this.
A high subsidy tax is preferred when using a [[Harvester_Bay|harvester bay]] equipped spacecraft, since it minimizes the need to board the spacecraft and manually empty the ship account. Even a subsidy tax of 100% can be useful for this.


==Alternate Incomes==
==Spacecraft Income==
===Harvester===
===Passenger Transport===
Setting up automated [[spacecraft]] with [[Harvester_Bay|harvester bay]]s can be very profitable. Making them harvest [[resource]]s and sell them to [[cities]].
Using a [[spacecraft]] to transport [[passenger]]s between [[Solar_System|solar system]]s is static income. It also moves money from one [[city]] to another as the passengers bring along their belongings.
 
The passenger capacity of a spacecraft is limited by its [[Tech_Level|tech level]], making it not all that profitable at the lower tech levels.


Especially profitable for advanced and rare resources.
Passenger fares:
* Same city, none
* Same planet, 9¢
* Same system, 90¢
* other system, 900¢


===Trading===
===Trading===
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It is possible to intentionally cause short supply of some commodities in order to drive the price up. Caution should be taken though, doing so with critical commodities can lead to problems in the cities.
It is possible to intentionally cause short supply of some commodities in order to drive the price up. Caution should be taken though, doing so with critical commodities can lead to problems in the cities.
===Harvester===
Setting up automated spacecraft with [[Harvester_Bay|harvester bay]]s can be very profitable. Making them harvest [[resource]]s and sell them to cities.
Especially profitable for advanced and rare resources.


==Personal Wallet==
==Personal Wallet==

Revision as of 14:46, 22 October 2015

There are a number of ways to earn money, be it either for the empire's treasury for your personal wallet.

Minting

The first step in earning money, is making the currency.

The currency is gold bullion and they are made at a machine shop using metal, magmium, or vulcium.

All the produced bullion goes into the citizen accounts.

Taxation

The main way for an empire to make money is through taxation.

Trading between cities is considered wholesale, and as such is not taxed.

Income Tax

All every time a citizen works a job, it is payed 25¢. This pay is then taxed by the income tax.

Unfortunately once a city's inventory is full, any production processes that produce a commodity which's storage is full will stop being completed and thereby citizens aren't paid for working it.

Subsidized Tax

Subsidy tax is taken every time a subsidized spacecraft makes a trade transaction.

The tax goes into the spacecraft's tax account, then every time an empire city is hailed the ship tax account is transferred to the government account of that city.

A high subsidy tax is preferred when using a harvester bay equipped spacecraft, since it minimizes the need to board the spacecraft and manually empty the ship account. Even a subsidy tax of 100% can be useful for this.

Spacecraft Income

Passenger Transport

Using a spacecraft to transport passengers between solar systems is static income. It also moves money from one city to another as the passengers bring along their belongings.

The passenger capacity of a spacecraft is limited by its tech level, making it not all that profitable at the lower tech levels.

Passenger fares:

  • Same city, none
  • Same planet, 9¢
  • Same system, 90¢
  • other system, 900¢

Trading

It can be profitable to automate a spacecraft to run trade runs between cities.

Buying low and selling high is key for it to work, but this only works if the city uses the commodities quickly so the storage is never full.

It is possible to intentionally cause short supply of some commodities in order to drive the price up. Caution should be taken though, doing so with critical commodities can lead to problems in the cities.

Harvester

Setting up automated spacecraft with harvester bays can be very profitable. Making them harvest resources and sell them to cities.

Especially profitable for advanced and rare resources.

Personal Wallet

Filling your personal wallet is required in order to trade with cities and other empire.

Mayor's Money

Being in control of a city allows you to withdraw money from the city's government account directly into your own pocket.

Worker Pay

An empire can set rewards for certain actions, such as exploration and fighting enemies.

A small pay is also issued for doing construction labor and running manufacturing processes.

The rewards and pay accumulate as government debt, which can then be redeemed at a bank.

Jobs

Owning a spacecraft allows you to preform jobs from the Jobs (F9) window.

Jobs pay extra for transporting commodities and passengers to other cities, along with other types of jobs such as bounty hunting and pirate elimination.