Small Missile: Difference between revisions
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Small missile units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. | Small missile units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the small missiles are consumed directly, amount depending on the size of the weapon. | ||
* They are loaded into a [[vehicle]] or [[Weapon_Launcher_Turret|weapon launcher turret]]. | * They are loaded into a [[vehicle]] or [[Weapon_Launcher_Turret|weapon launcher turret]]. | ||
** This is done using the Ordnance menu. | ** This is done using the Ordnance menu. | ||
** If the ordnance is changed, any remaining rounds in the weapon is lost. | ** If the ordnance is changed, any remaining rounds in the weapon is lost. | ||
* A [[Weapon_Launcher_Bay|weapon launcher bay]] uses the small missiles directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | |||
** A weapon launcher bay needs (Round(Weapon System units/90)+1) small missiles to fire one shot at full power. | |||
See the [[Ammunition]] page for more information. | See the [[Ammunition]] page for more information. |
Revision as of 14:31, 26 September 2015
Small Missile CrFr Snowball |
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Nominal Cost |
2,686.32¢ |
Weight |
24.95kg |
Pack Size |
|
Small Missile Bl Zipper |
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Nominal Cost |
1,959.40¢ |
Weight |
22.68kg |
Pack Size |
|
Small Missile BlBu Barnburner |
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Nominal Cost |
2,034.90¢ |
Weight |
24.95kg |
Pack Size |
|
Small missiles are used by weapon launcher turrets and vehicles.
This is one of the only two uses for small rocket motors, which are a lot cheaper to make than large rocket motors. This means that while small missiles are cheaper and faster to make, they are a inferior to their larger counterparts.
Use
Small missile units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the small missiles are consumed directly, amount depending on the size of the weapon.
- They are loaded into a vehicle or weapon launcher turret.
- This is done using the Ordnance menu.
- If the ordnance is changed, any remaining rounds in the weapon is lost.
- A weapon launcher bay uses the small missiles directly from the spacecraft's hold or city's inventory.
- A weapon launcher bay needs (Round(Weapon System units/90)+1) small missiles to fire one shot at full power.
See the Ammunition page for more information.
Types
There are 3 types of small missile, all of which can be made easily with sufficient small rocket motors and some warhead component.
Name | Damage type | Required TL | Special component |
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Small Missile Bl Zipper | Bludgeon | 1 | |
Small Missile BlBu Barnburner | Bludgeon and Burning | 1 | Gasoline |
Small Missile CrFr Snowball | Crushing and Freezing | 4 | Cryozine |
For more information about the different damage types, see the Damage Type page.
Produced by
Building | Produces | Consumed | Required | Optional |
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Munitions Factory | 10 Small Missile BlBu Barnburner |
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Munitions Factory | 10 Small Missile Bl Zipper |
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Munitions Factory | 10 Small Missile Bl Zipper |
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Munitions Factory | 10 Small Missile Bl Zipper |
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Munitions Factory | 10 Small Missile CrFr Snowball |
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