Turret: Difference between revisions
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Turret damage and range does improve with [[TL]], as well as the '''TL''' of the ammo used. | Turret damage and range does improve with [[TL]], as well as the '''TL''' of the ammo used. | ||
=Ordnance= | |||
Turrets require a type of [[:Category:Ammunition|ammunition]] in order to fire. The ammunition depends on the turret module in use. | |||
When operating a turret, use the Cargo (F5) window's Ordnance tab to load it with an ammunition unit. | |||
Depending on the turret module and ammunition, the turret with have a number of rounds before having to load a new ammunition unit. | |||
=Turret Types= | =Turret Types= | ||
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Can be constructed from [[TL]] 1 and beyond. | Can be constructed from [[TL]] 1 and beyond. | ||
'''Ballistic Weapon Turrets''' uses | '''Ballistic Weapon Turrets''' uses [[Heavy Arms Ammunition]] and has 300 per ammunition unit. Damage depends on the ammo used, higher quality and high TL ammo will do more damage. | ||
==Weapon Launcher Turret== | ==Weapon Launcher Turret== | ||
Can be constructed from [[TL]] 1 and beyond. | Can be constructed from [[TL]] 1 and beyond. | ||
'''Weapon Launcher Turrets''' uses | '''Weapon Launcher Turrets''' uses [[Small Missile]]s, [[Small Rocket]]s, [[Large Missile]]s and [[Large Rocket]]s, the number of rounds depends on ??????. Damage depends on the ammo used, higher quality and high TL ammo will do more damage. | ||
==Energy Weapon Turret== | ==Energy Weapon Turret== | ||
Can be constructed from [[TL]] 5 and beyond. | Can be constructed from [[TL]] 5 and beyond. | ||
'''Energy Weapon Turrets''' uses | '''Energy Weapon Turrets''' uses a [[Energy Weapon Unit]] but does not consume it, instead it takes one unit of [[Electricity]] from the spacecraft's capacitor and receives 100 rounds. | ||
[[Category:Spacecraft Modules]] | [[Category:Spacecraft Modules]] |
Revision as of 14:55, 10 July 2015
Turret |
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File:Turret Top Bottom.png File:Turret Side.png |
Information |
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Turrets are the basic weapon used by spacecraft and Military Gaurd Towers. They are capable of dealing with small threats alone, or large unshielded spaceships enmasse.
Unlike the Weapon Bay, turrets can target hostile creatures and vehicles. So they are very useful when assaulting cities as troops can fire at defenders from relative safety in the sky. However the limited range and power of the turrets limit their ability to engage spaceships or heavily armored targets.
Turret damage and range does improve with TL, as well as the TL of the ammo used.
Ordnance
Turrets require a type of ammunition in order to fire. The ammunition depends on the turret module in use.
When operating a turret, use the Cargo (F5) window's Ordnance tab to load it with an ammunition unit.
Depending on the turret module and ammunition, the turret with have a number of rounds before having to load a new ammunition unit.
Turret Types
The type of turret can be selected in the designer when placing the turret.
Turret type can also be changed using Turrets System Modules after it has been constructed.
Ballistic Weapon Turret
Can be constructed from TL 1 and beyond.
Ballistic Weapon Turrets uses Heavy Arms Ammunition and has 300 per ammunition unit. Damage depends on the ammo used, higher quality and high TL ammo will do more damage.
Weapon Launcher Turret
Can be constructed from TL 1 and beyond.
Weapon Launcher Turrets uses Small Missiles, Small Rockets, Large Missiles and Large Rockets, the number of rounds depends on ??????. Damage depends on the ammo used, higher quality and high TL ammo will do more damage.
Energy Weapon Turret
Can be constructed from TL 5 and beyond.
Energy Weapon Turrets uses a Energy Weapon Unit but does not consume it, instead it takes one unit of Electricity from the spacecraft's capacitor and receives 100 rounds.