Retail Store: Difference between revisions
Jump to navigation
Jump to search
m (Picture name corrected.) |
m (Corrected City Trade link.) |
||
Line 32: | Line 32: | ||
* Land - Import % | * Land - Import % | ||
See the [[City | See the [[City Trade]] page for more information. | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 14:25, 7 July 2015
Retail Store | |
---|---|
Placement Requirement | |
| |
Maximum Levels | |
| |
Jobs | |
| |
Construction Materials | |
| |
Construction Speedup | |
|
A retail store is used to remove a negative morale effect, and you can also buy any kind of equipment and material from it.
Trade
The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.
- Retail - 1% per level of retail in the city, max 40%
Each building type imports from every connected city. Connection type determines amount.
- Space - Import % divided by 4, min 1
- Air - Import % divided by 3, min 1
- Water - Import % divided by 2, min 1
- Land - Import %
See the City Trade page for more information.