Ship Yard: Difference between revisions
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(Added Commercial Ship as a construction speedup.) |
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{{Building | {{Building | ||
| Name = Shipyard | | Name = Shipyard | ||
| Picture = | | Picture = BShipyard.png | ||
| Placement = Land near [[Road]] | | Placement = Land near [[Road]] | ||
| MaxLevel = 1 | | MaxLevel = 1 |
Revision as of 19:32, 4 June 2015
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot? |
Shipyard | |
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BShipyard.png | |
Placement Requirement | |
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Maximum Levels | |
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Jobs | |
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Construction Materials | |
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Tools Required | |
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Construction Speedup | |
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A Shipyard is used to produce ships.
It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.
It can produces the following vehicles:
- Battle Ship (Unimplemented)
- Commercial Ship (Unimplemented)
- Sail Boat
- Submarine
Production
Building | Produces | Consumed | Required | Optional |
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Shipyard | 1 Battle Ship (Unimplemented) |
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Shipyard | 1 Commercial Ship (Unimplemented) |
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Shipyard | 1 Sail Boat |
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Shipyard | 1 Sail Boat |
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Shipyard | 1 Sail Boat |
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Shipyard | 1 Submarine |
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