Rifle: Difference between revisions
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The '''rifles''' are the most powerful firearms in the game. They have a magazine capacity of 30 cartridges, using [[Rifle_Ammunition|rifle ammunition]] in order to reload. They can easily pierce through most [[armor]], but loses effectiveness against the various advanced [[Armor|power armor]]s. They are, however, inferior compared to the more advanced [[Laser_Rifle|laser rifle]]. | |||
The two versions of the rifle, both having the same stats, but different models and sound effects. The regular '''Rifle''' bears resemblance with a SCAR-L, while the '''Кала́шникова''' bears resemblance with an AK-47. Ironically, the '''Кала́шников''' is slightly more expensive than the '''Rifle'''. | |||
The two versions of the rifle, both | |||
Both rifles have a shorter range, lower damage per shot and higher rate of fire than their laser counterpart. Rifles can also be used as a stealth weapon, as they do not fire tracer rounds and thus do not reveal the shooter's position if they are far enough and the muzzle flash is barely noticeable. Rifles currently only fire in full auto. | Both rifles have a shorter range, lower damage per shot and higher rate of fire than their laser counterpart. Rifles can also be used as a stealth weapon, as they do not fire tracer rounds and thus do not reveal the shooter's position if they are far enough and the muzzle flash is barely noticeable. Rifles currently only fire in full auto. | ||
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| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 [[Rifle]] | | Produces = 10 [[Rifle]] | ||
| Consumed = | | Consumed = | ||
* 40 [[Metal]] | * 40 [[Metal]] | ||
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| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 [[Rifle]] | | Produces = 10 [[Rifle]] | ||
| Consumed = | | Consumed = | ||
* 30 [[Metal]] | * 30 [[Metal]] | ||
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| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 [[Rifle]] | | Produces = 10 [[Rifle]] | ||
| Consumed = | | Consumed = | ||
* 30 [[Metal]] | * 30 [[Metal]] | ||
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| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Кала́шников''' | | Produces = 10 '''Кала́шников''' | ||
| Consumed = | | Consumed = | ||
* 40 [[Metal]] | * 40 [[Metal]] | ||
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| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Кала́шников''' | | Produces = 10 '''Кала́шников''' | ||
| Consumed = | | Consumed = | ||
* 30 [[Metal]] | * 30 [[Metal]] | ||
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| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Кала́шников''' | | Produces = 10 '''Кала́шников''' | ||
| Consumed = | | Consumed = | ||
* 20 [[Log]]s | * 20 [[Log]]s |
Revision as of 02:54, 29 February 2024
Rifle |
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Nominal Cost |
¢300 |
Weight |
1.81kg |
Pack Size |
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Кала́шников |
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Nominal Cost |
¢300 |
Weight |
1.81kg |
Pack Size |
|
The rifles are the most powerful firearms in the game. They have a magazine capacity of 30 cartridges, using rifle ammunition in order to reload. They can easily pierce through most armor, but loses effectiveness against the various advanced power armors. They are, however, inferior compared to the more advanced laser rifle.
The two versions of the rifle, both having the same stats, but different models and sound effects. The regular Rifle bears resemblance with a SCAR-L, while the Кала́шникова bears resemblance with an AK-47. Ironically, the Кала́шников is slightly more expensive than the Rifle.
Both rifles have a shorter range, lower damage per shot and higher rate of fire than their laser counterpart. Rifles can also be used as a stealth weapon, as they do not fire tracer rounds and thus do not reveal the shooter's position if they are far enough and the muzzle flash is barely noticeable. Rifles currently only fire in full auto.
Produced by
Building | Produces | Consumed | Required | Optional |
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Weapon Smith | 10 Rifle |
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Weapon Smith | 10 Rifle |
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Weapon Smith | 10 Rifle |
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Weapon Smith | 10 Кала́шников |
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Weapon Smith | 10 Кала́шников |
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Weapon Smith | 10 Кала́шников |
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