Machine Shop: Difference between revisions
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(→Production: Updated Cronodollar recipes.) |
(→Production: Added Adamantine mining.) |
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Line 52: | Line 52: | ||
* [[Electricity]] (- time) | * [[Electricity]] (- time) | ||
* [[Hammer]] (- time) | * [[Hammer]] (- time) | ||
}} | |||
{{ProductionEntry | |||
| Building = [[Machine Shop]] | |||
| Produces = ?* [[Cronodollar]] | |||
<small><nowiki>*</nowiki> Amount equal to the exact value of the metal(s) used.</small> | |||
| Consumed = | |||
* 10 [[Adamantine]] | |||
| Required = | |||
* [[Hammer]] | |||
| Optional = | |||
* [[Computer]] (- time) | |||
* [[Electricity]] (- time) | |||
}} | }} | ||
{{ProductionEntry | {{ProductionEntry |
Revision as of 13:33, 11 September 2020
Machine Shop | |
---|---|
Type | Building |
Description | Makes Parts and Tools |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | 1 Shop Required |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
The machine shop produces all sorts of tools and some building materials out of metal. It is also where cronodollars are produced, which are required to start an economy.
When the required technology and resources has been acquired, heat sinks can be produced here using cryozine.